CS高级综合项目-程序生成地下城。这个最终的综合项目可以最好地描述...
CS Senior Comprehensive Project - Procedurally Generated Dungeons. This final comprehensive project can be best described as a Minimum Viable Product of a roguelike game developed in the Unity Engine with C#. The game contains a procedural generation algorithm with lock-and-key puzzle elements to obscure the player s path to the final boss. (2021-07-22, C#, 12691KB, 下载0次)
MUD(多用户地下城)游戏引擎
A MUD (Multi-User-Dungeon) game engine (2014-11-18, C#, 15569KB, 下载0次)
重新实施著名的老地下城大师游戏。
Reimplementation of famous old Dungeon Master game. (2017-09-23, C#, 31130KB, 下载0次)
Unity为使用户创建最佳的交互式娱乐或多媒体体验。该手册用于帮助你学习怎样使用Unity,从基础到高级技术。你可以从头到尾阅读来系统学习或仅作为一个参考。
Unity is made to empower users to create the best interactive entertainment or multimedia experience that they can. This manual is designed to help you learn how to use Unity, from basic to advanced techniques. It can be read from start to finish or used as a reference (2018-04-16, C#, 7KB, 下载5次)
用于微软的XNA游戏组件汉字解决方案
采用动态加载,自动管理加载数据等等。
For Microsoft s XNA Game solution components of Chinese characters used dynamic loading, automatic load data management and so on. (2008-12-24, C#, 56KB, 下载34次)