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[人工智能/神经网络/深度学习] cellphone_games_5

游戏说明,支持人与人,人机,机机 联网对站,有大厅,一个大厅可以容纳24桌同时开战,实时更新大厅和所有玩家信息,支持悔棋,求和,认输,机器人的人工智能分为5挡。本游戏产品代码,供有兴趣入门的朋友参考。里面涉及的五子棋算法,经网上单机程序修改而来。压缩包里包括了本人的所有代码,和设计文挡。建议先看测试文挡说明。 由于有些朋友反映程序无法运行,今天抽空重新编写了一份详细的操作测试文档,且里面有很多截图(包括服务端和客户端)。只要大家按照步骤进行,5分钟搞定。程序也做了一点点的修改,由于是业余爱好,以后可能更新的机会不多了。我把程序包重新打包,上传。上次由于没有去掉许多冗余文件,导致压缩包过大,感到非常抱歉,呵呵。为了大家有选择的下载,我将游戏截图放在测试说明文档里,单独上传一份。
games that support all human beings, the crew and the plane interconnection station, a hall, a hall can accommodate 24 tables while the war, and real-time updating of all gamers hall information, support afterwards, peace, to concede defeat. Artificial Intelligence Robot divided into five block. Product code of the game for induction are interested in the reference to a friend. 331 inside the algorithm, through the Internet from single revising the procedures. Compression bundle including all of my code, and design of the text block. Let us look at the proposed test block text note. As some of my friends do not run procedures, today found time to write a detailed testing documentation, and there are many screenshots (including server and client). As long as we could follow steps, and five (2007-03-27, C++ Builder, 599KB, 下载246次)

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