开发了一款Tic Tac Toe游戏,使用手势进行玩家输入,使用Alpha Beta修剪进行人工智能决策,并使用OpenCV和MediaPipe进行动态更新和赢局检测
Developed a Tic Tac Toe game that uses hand gestures for player input and Alpha-Beta Pruning for AI decision-making, with dynamic updates and win draw detection using OpenCV and MediaPipe (2024-07-22, Python, 0KB, 下载0次)
最后一年的项目与跳棋玩机器人。本项目的主要重点将是计算机视觉和决策算法。
Final year project with a checkers playing robot. The main focus of this project will be computer vision and decision making algorithms. (2024-06-23, Python, 0KB, 下载0次)
将强化学习应用于迭代囚徒困境(IPD)游戏,我们的项目开发了人工智能代理,以通过重复交互学习最优策略。我们探索各种玩家策略并评估其绩效,为战略决策动态和人工智能驱动的合作行为提供见解。
Applying reinforcement learning to the Iterated Prisoner s Dilemma (IPD) game, our project develops AI agents to learn optimal strategies through repeated interactions. We explore various player strategies and evaluate their performance, offering insights into strategic decision-making dynamics and AI-driven cooperative behavior. (2024-04-30, Python, 0KB, 下载0次)
Python中用于经典游戏Reversi(Othello)的控制台应用程序,具有玩家与计算机功能。该实现包括具有用于计算机对手智能决策的启发式函数的Mini-Max算法。
A console application in Python for the classic game Reversi (Othello), featuring player-versus-computer functionality. The implementation includes the Mini-Max algorithm with a heuristic function for intelligent decision-making by the computer opponent. (2024-02-21, Python, 0KB, 下载0次)
Connect Four游戏,玩家可以与计算机对抗。使用最小极大算法进行决策。
A game of Connect Four where the player can play against the computer. Utilizes minimax algorithm for decision making. (2024-02-11, Python, 0KB, 下载0次)
该回购持有Yatzhee的基本版本,以及我在人工智能学习玩游戏和优化决策方面的首次实验
This repo holds both a rudimentary version of Yatzhee and my first experimentation in AI learning to play games and optimise decision making (2023-12-28, Python, 0KB, 下载0次)
斯坦福大学CS238不确定性决策最终项目
Final project for CS238 Decision Making Under Uncertainty at Stanford (2023-12-08, Python, 0KB, 下载0次)
该存储库分析了Hearthstone中玩家的决策过程
This repository analyzes the decision-making process of players in Hearthstone (2023-11-08, Python, 0KB, 下载0次)
玩SDR:气象站传感器的逆向工程,
Playing with SDR: Reverse Engineering of a Weather station sensor, (2017-01-04, Python, 0KB, 下载0次)
Minimax算法是一种用于决策的算法,用于寻找游戏中玩家的最优移动。在这种情况下,它用于...,
Minimax alogrithm is an algorithm that is used in decision making to find the optimal move for a player in a game. In this case it is for tic tac toe. The agent finds searches the optimal move it needs to defeat the user or end the game in a draw. (2023-07-08, Python, 0KB, 下载0次)
斯坦福大学AA 228(不确定性下的决策)项目课程,
Project coursework for Stanford s AA 228 (Decision Making Under Uncertainty), (2020-11-09, Python, 0KB, 下载0次)
一个与用户一起玩TicTac Toe的python程序。使用Minimax进行决策,并使用alpha-beta修剪来优化移动。,
A python program that plays TicTac Toe with the user. Uses Minimax for decision making, and alpha beta pruning in order to optimize moves., (2023-07-12, Python, 0KB, 下载0次)