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按分类查找All 图片显示(13) 
按平台查找All Visual C++(13) 

[图片显示] MFCBMP_v0.4

针对上一版本增加图片六个级别的量化处理功能。至此实现了图片的读取,显示,打开,状态栏,双显,灰度,六个等级的量化显示。仅支持24位BMP图像。
Increase for the previous version of the picture six-level quantization processing functions. Thus to achieve the picture read, display, open, status bar, dual display, gray, six levels of quantitative display. Only support 24-bit BMP images. (2013-09-13, Visual C++, 2012KB, 下载5次)

http://www.pudn.com/Download/item/id/2354405.html

[图片显示] MFCBMP_v0.3

针对上一版本增加了BMP图片的灰度和双显功能
For the previous version adds BMP image grayscale and dual display capabilities (2013-09-13, Visual C++, 1979KB, 下载3次)

http://www.pudn.com/Download/item/id/2354403.html

[图片显示] DoubleBufImage100824

动画显示,路径层+双缓冲。VC++9.0
Animation shows the path layer+ double buffering. VC++9.0 (2010-08-25, Visual C++, 4196KB, 下载24次)

http://www.pudn.com/Download/item/id/1278929.html

[图片显示] DoubleBuffShow100823

动画显示及自定义动画的显示 双缓存切换,简单了点,只有这个功能,适合初学者使用
Animation and custom animation to show double-buffer switch, simple point, only this function, for beginners (2010-08-25, Visual C++, 3750KB, 下载3次)

http://www.pudn.com/Download/item/id/1278923.html

[图片显示] cbmpread

一个简单的BMP存储小程序,比较简单,仅供娱乐
A simple small program stored in BMP, relatively simple, only for entertainment (2010-05-11, Visual C++, 601KB, 下载2次)

http://www.pudn.com/Download/item/id/1167108.html

[图片显示] ShotDog(VCGDI)

模拟的双换存技术,可以作到无闪动显示,参考原码。
Simulated pairs for storage technology, can be done without flashing display, refer to the original code. (2010-03-17, Visual C++, 696KB, 下载2次)

http://www.pudn.com/Download/item/id/1089889.html

[图片显示] df

双缓存实现绘图软件 解决了屏幕闪的问题 很适合初学者学习双缓冲的使用
Double buffer to achieve the screen flash graphics software to solve the problem (2009-10-31, Visual C++, 2058KB, 下载28次)

http://www.pudn.com/Download/item/id/955203.html

[图片显示] ImageTest2

图像处理系列之2--显示篇 涵盖内容: 1>图像显示原理 2>图像显示函数 3>提高显示性能的方法,双缓存技术和VFW组件 涉及VC知识主要有: 1>const使用 2>类的编写 附加说明: 由于本程序使用了VFW组件,所以在Project--Setting中--Object/libray modules中添加vfw32.lib。
Image Processing Series 2- shows the contents of articles covering: an " image display principle of two" image display function 3 " to improve display performance of the method, double-buffering technology and VFW components of the knowledge involved in VC main: 1> const use 2" the preparation of an annotated class: Since this program uses the VFW component, so Project- Setting the--Object/libray modules to add vfw32.lib. (2009-10-06, Visual C++, 59KB, 下载3次)

http://www.pudn.com/Download/item/id/929949.html

[图片显示] duomeiti

该系统的模块主要要有媒体播放,图片浏览、娱乐游戏和常用工具四个模块
The main module of the system must have media player, picture browsing, games and entertainment tool commonly used four modules (2009-08-11, Visual C++, 1184KB, 下载35次)

http://www.pudn.com/Download/item/id/874563.html

[图片显示] VC6-GDI+

这段时间在研究GDI+双缓冲的方法,在网上找了很多时间都没有找到合适的示例,特别是针对VC6的。后来通过对网上资料的分析,和对SDK,MFC的学习,实现了VC6下GDI+双缓冲的效果,把它写出来与大家分享,希望可以找到更好地实现方法。 想必大家对双缓冲的原理有了一定的了解,以前我也做过GDI双缓冲的项目,网上的示例也很多,后来做GDI+的时候有些盲目,其它原理知道了,就该学习GDI+的绘制方法了。 GDI+的一个优点就是可以直接使用jpg图像,在这个示例中,我没有把图像文件放在资源中,而是动态读取,一是由于项目需求,图像数目是未知的;二是由于动态读文件效率低下,使用双缓冲更能体现出优势。 在实现过程中,犯了一个错误,把读图像的方法放在了OnDraw之中,后来发现拖动滚动条闪烁的很严重,原因在于ScrollBar拖动时会产生消息激活OnDraw,这样的话,每拖动滚动条就读一次文件,重绘一次,效率当然低下了! 我的实现方式是:更换图像后调用UpdateAllViews,内存DC的绘制都放在OnUpdate中操作,在内存绘制好后再在屏幕中贴图,如果大家有更好的方法,请写出来分享。
err (2008-12-07, Visual C++, 1527KB, 下载980次)

http://www.pudn.com/Download/item/id/598106.html

[图片显示] project1

令人着迷的电影特效,到医学成像、电子游戏和更多的领域,3D图形所带来的冲击不亚于一场革命。这项从五年前(1996年)开始,带来了个人电脑消费风暴的技术,根源于学术界和军事。其实从某种程度上来说,我们今天在个人电脑上所享受的3D图形算是一种“和平红利”,许多最初设计军事模拟器的专家如今在从事3D图形芯片,电影和游戏开发产业的工作。 除娱乐之外,3D图形技术在计算机辅助设计(CAD)上为工业设计带
Fascinating film special effects, to medical imaging, electronic gaming and more areas, 3D graphics the impact of no less than a revolution. This from five years ago (1996), the consumption of personal computers has brought turmoil technology, rooted in academia and the military. In fact, to some extent, we are today in a personal computer enjoy 3D graphics is a (2008-10-19, Visual C++, 282KB, 下载63次)

http://www.pudn.com/Download/item/id/563624.html

[图片显示] CCachedScrollViewP

在图形显示程序设计中,经常会出现严重的闪屏问题,应此采用双缓冲技术加以解决
In the graphics display program design, often a serious problem of flash screen, should this use of double buffer technology to solve (2008-05-06, Visual C++, 1952KB, 下载51次)

http://www.pudn.com/Download/item/id/454093.html

[图片显示] 20050325_c_Pyramid

金字塔算法。将图像数组分块保存为4维数组,显示的时候仅仅调用窗口大小的部分,缩短了显示所需要的时间
pyramid algorithm. The image array block for the preservation of four-dimensional arrays, showing only the window size of the call, shorten the show by the time (2005-03-25, Visual C++, 12203KB, 下载361次)

http://www.pudn.com/Download/item/id/1111743076764262.html
总计:13