使用glsl着色器和godot游戏引擎实现的地图和图像创建的波浪塌陷算法(约束生成),
Wave-collapse algorithm (constraints generation) for map and image creation implemented using glsl shaders and godot game engine, (2023-05-04, GDScript, 0KB, 下载0次)
戈多发动机类核Thone随机映射发生器,
Nuclear Thone-like Random Map Generator for Godot Engine, (2020-03-16, GDScript, 0KB, 下载0次)