使用计算着色器计算n个实体模拟的Brute Force,
Brute Force calculation of n body simulation using compute shaders, (2023-04-12, ShaderLab, 0KB, 下载0次)
使用动画装配包构建的具有反向运动学的装配Unity角色控制器,该控制器与...
A rigged Unity character controller with inverse kinematics built using the Animation Rigging Package, that works with OpenPose ControlNet in Automatic1111 WebUI via the API. (2023-04-19, ShaderLab, 3202KB, 下载0次)