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[OpenGL] sphereANDcube

基础的图形绘制,实现了空间中球体和正方体绘制,并有光照模型的测试(镜面反射和漫反射),通过上下左右PgupPgDownF1到F4可改变视角等效果
Based graphics rendering, to achieve the space sphere and cube drawing, and a test illumination model (specular and diffuse), up and down about PgupPgDownF1 to F4 can change the viewing angle effect (2017-01-15, Visual C++, 2KB, 下载1次)

http://www.pudn.com/Download/item/id/1484460234333713.html

[OpenGL] a6

VC++平台下通过OpenGL实现纹理贴图程序 绘制桌子,茶壶,为他们贴上不同纹理 在桌面实现复合纹理 纹理与光照混合等效果
C++ drawing table, teapot achieved through OpenGL texture mapping procedures to achieve different textures for their complex texture paste mixed with a light texture and other effects on the desktop (2013-12-09, Visual C++, 1151KB, 下载56次)

http://www.pudn.com/Download/item/id/2421802.html

[OpenGL] GrabCut

实施GRABCUT源代码 由贾斯汀塔尔博特jtalbot@stanford.edu 。 放置在公共领域, 2010年 代码最后更新:2006年 弗拉基米尔·洛夫( vnk@cs.cornell.edu ) , 2001年使用GRAPHCUT实施。 要求: OpenGL的, GLUT和OpenCV的库来编译和运行。 用法: grabcut.exe <ppm文件名 使用鼠标拖动矩形围绕前景部分显示的图像。 然后使用下面的按键 1 :显示图像 2 :显示GMM组件分配。红色的色调是前景元件 绿色背景组件。 3 :显示N-链接的权重。白色是一个大型的平均N -链接周围的像素重量,黑色是较低的平均N-链路重量。 4 :显示T -链接的权重。红色部分是前景T-链路重量,绿色分量为背景的T链接权重。 “” (空格键) :显示/隐藏计算alpha遮罩。 O :运行一步GRABCUT细化算法 R :运行GRABCUT细化算法收敛。 L :再次运行果园布曼聚类算法。 (在初始化过程中自动运行)。 逃生:停止细化算法(后按 R ) Q 退出。
GrabCut implementation source code by Justin Talbot, jtalbot@stanford.edu Placed in the Public Domain, 2010 Code last updated, 2006 Uses Graphcut implementation by Vladimir Kolmogorov (vnk@cs.cornell.edu), 2001. Requires: OpenGL, GLUT, and OpenCV libraries to compile and run. Usage: grabcut.exe <ppm filename> Use mouse to drag a rectangle around the foreground portion of the displayed image. Then use the following keys 1 : Show image 2 : Show GMM component assignment. Red shades are foreground components green are background components. 3 : Show N-link weights. White is a large average N-link weight around a pixel, black is a low average N-link weight. 4 : Show T-link weights. Red component is foreground T-link weight, green component is background T-link weight. (space bar): Show/hide the computed alpha mask. o : Run one step of the GrabCut refinement algorithm r : Run the GrabCut refinement algorithm to convergence. l : Run the Orchard- (2013-04-21, Visual C++, 35KB, 下载47次)

http://www.pudn.com/Download/item/id/2209826.html

[OpenGL] 12121

博文的配套源码 《 【Visual C++】游戏开发笔记二十三 游戏基础物理建模(五) 粒子系统模拟(二)》 ,文章地址为http://blog.csdn.net/zhmxy555/article/details/7607916, 点击debug下的exe文件可以直接看到运行效果。 此为VC6.0版。(VC6.0直接可以打开工程,VS2005,VS2008,VS2010,VS2011等版本的朋友可以双击其中的工程文件进行版本转化,然后即可打开工程)
Bowen complementary source [Visual C++] 23 games game development notes the basis of physical modeling (e) particle system simulation (b), the article addresses http://blog.csdn.net/zhmxy555/article/details/ 7607916, click debug exe file can directly see the operating results. This is VC6.0 version. (VC6.0 directly can open the project, VS2005, VS2008, the VS2010, VS2011 version of the friends can double-click the project file for the version of the conversion and then you can open the project) (2012-06-03, Visual C++, 1982KB, 下载4次)

http://www.pudn.com/Download/item/id/1900146.html

[OpenGL] GPU-ptr

基于预计算的交互式全局光照明研究 摘要 全局光照明效果为用户提供了虚拟场景中的物体形状、材质以及相互位置关系的重要信息,从而能够大大提高计算机生成图像的真实感。尽管在很多交互应用中都需要全局光照明效果,但过高的计算代价还是使得其一直局限于离线应用中。近年来,很多研究都试图将全局光照明集成到交互式应用中,例如光照明设计、虚拟现实系统以及电子游戏等等。为了降低运行时的计算开销,以提供交互级的绘制速度,一条主要的思路是引入预计算,并将一部分运行时的计算量前移到预计算阶段执行。 本学位论文研究通过预计算来实现交互式的全局光照明模拟,我们提出了两种新的算法。 浙江大学, 计算机科学与技术, 2007, 博士
【Abstract】 Global illumination provides viewers with important cues that enhance understanding of shapes, materials and spatial relationships in a virtual scene and can significantly improve the realism of computer synthesized images. While global illumination is desirable in many interactive applications, the computational expense has been limiting its use to off-line applications. Recently, many researches focus on integrating global illumination into interactive applications such as illumination design,... (2011-09-30, Visual C++, 7527KB, 下载12次)

http://www.pudn.com/Download/item/id/1658284.html

[OpenGL] 3DTerrain

依据一本OpenGL上的例子修改的,在OGLES上没有找到绘画QUAD的函数,就用了两个三角形来替代,主要用到的还有FOG等效果。运行时,按左右将重新生成随机地形,按下退出。
OpenGL on the basis of a modified example, on OGLES at QUAD painting did not find the function, used to replace the two triangles, the main use, etc. have the effect of FOG. Running around will be re-generated by random topography, press Exit. (2009-03-15, Visual C++, 1973KB, 下载3次)

http://www.pudn.com/Download/item/id/674278.html

[OpenGL] MyTerrain1

3D地形模拟2(带纹理)PC版 依据一本OpenGL上的例子修改的,在OGLES上没有找到绘画QUAD的函数,就用了两个三角形来替代,主要用到的还有FOG等效果。 带纹理的,主要要用到glTexImage2D,效果如图。使用的时候将纹理文件tr.rgb放到根目录下即可。 运行时,按左右将重新生成随机地形,按下退出。
3D terrain simulation 2 (with texture) PC version of OpenGL on the basis of a modified example, in OGLES on QUAD painting did not find the function, used to replace the two triangles, there are mainly used, such as the effect of FOG. With texture, the main use to glTexImage2D, the effect of figure. When will the use of texture files into the root tr.rgb can. Running around will be re-generated by random topography, press Exit. (2008-05-26, Visual C++, 2071KB, 下载4次)

http://www.pudn.com/Download/item/id/473948.html

[OpenGL] 3D

3D地形模拟2(带纹理)PocketPC版 依据一本OpenGL上的例子修改的,在OGLES上没有找到绘画QUAD的函数,就用了两个三角形来替代,主要用到的还有FOG等效果,其实在PPC上能够体现出来的性能极其有限了。 带纹理的,主要要用到glTexImage2D,效果如图。使用的时候将纹理文件tr.rgb放到根目录下即可。 运行时,按左右将重新生成随机地形,按下退出。
err (2007-12-28, Visual C++, 338KB, 下载40次)

http://www.pudn.com/Download/item/id/384681.html

[OpenGL] MyTerrain1

3D地形模拟2(带纹理)PC版 依据一本OpenGL上的例子修改的,在OGLES上没有找到绘画QUAD的函数,就用了两个三角形来替代,主要用到的还有FOG等效果。
3D terrain simulation 2 (with texture) PC version of OpenGL on the basis of a modified example, in OGLES on QUAD painting did not find the function, used to replace the two triangles, there are mainly used, such as the effect of FOG. (2007-10-31, Visual C++, 131KB, 下载4次)

http://www.pudn.com/Download/item/id/353300.html

[OpenGL] 200681114393210418

3D地形模拟2(带纹理)PC版 依据一本OpenGL上的例子修改的,在OGLES上没有找到绘画QUAD的函数,就用了两个三角形来替代,主要用到的还有FOG等效果。
3D terrain simulation 2 (with texture) PC based on a version of the OpenGL examples amended. In OGLES not find the painting QUAD function, the two used to replace the triangle, There used in the main FOG such effects. (2007-03-23, Visual C++, 132KB, 下载20次)

http://www.pudn.com/Download/item/id/258732.html

[OpenGL] gl3d

OPGL源代码,演示了OPGL的面与物体的构成,以及3维物体的旋转,移动,放大等操作。并提供了背景设置,光影等效果的控制。适合于OPGL入门.
OPGL source code, OPGL demonstration of the surface and the composition of objects, as well as three-dimensional object rotation, Mobile, zooming etc. And provided background setup, lighting and other effects of control. OPGL suitable for induction. (2006-11-08, Visual C++, 1362KB, 下载25次)

http://www.pudn.com/Download/item/id/224743.html

[OpenGL] island

本程序使用OPENGL在vc框架下实现了对岛屿的显示,程序中使用了 纹理 光照 和雾等效果。能对其进行3D漫游
the procedures used in OpenGL vc under the framework of the island, procedures for the use of texture and light effects like fog. 3 to its roaming D (2006-09-05, Visual C++, 204KB, 下载101次)

http://www.pudn.com/Download/item/id/212298.html
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