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[人工智能/神经网络/深度学习] Design-and-Implementation-of-FPGA

设 计与 实 现了 一种 以 F P GA 为核 心 的实 时 频 谱分 析 系 统。 系 统 包含  实时 频 谱 监 测 和  实 时 频 谱仪 2 种 频 谱分 析 模式 。 实 时频 谱 监 测 模 式采 用 F F T 算法 设 计实 现 , 用 于 对信 号 的 实时 监 测  实 时 频 谱 仪 模 式 采 用 D F T 算法 设计 实 现, 用于 信 号的 细致 分 析。 实验 证 明 , 系 统 充 分 利 用 了 F P GA 芯 片 的 资 源, 具 有 实 时 性好 、 频 谱 分析 参数 可 调、 多通 道循 环 切换 分析 等 特点 。目 前 该系 统已 成 功应 用于 HFC 双向 网 络反 向通 道 噪声 的 频谱 分 析 和 监 测之 中。
Design and Implementation of a kind FP GA as the core real-time spectrum analysis system. System includes real-time spectrum monitoring and real-time spectrum analyzer two kinds of spectrum analysis mode. Real-time spectrum monitoring mode using the FFT algorithm design and implementation for real-time monitoring of the signal real-time spectrum analyzer mode using DFT algorithm design and implementation, for a detailed analysis of the signal. Experimental results show that the system takes full advantage of FP GA chip resources, with real-time, spectral analysis parameters adjustable, multi-channel switching cycle analysis and so on. The spectral analysis of the current system has been successfully applied to a two-way HFC network and back-channel noise being monitored. (2015-02-28, VHDL, 213KB, 下载12次)

http://www.pudn.com/Download/item/id/1425105595345919.html

[VHDL/FPGA/Verilog] pingpangqiu

使用vhdl语言设计的乒乓球比赛游戏机,一个由甲乙双方参赛,有裁判的三人乒乓球游戏机。用8个发光二极管代表乒乓球台,中间两个发光二极管兼做乒乓球网,两边各代表参赛双方的位置,用点亮二极管按照一定方向移动来表示球的运动。在游戏机的两侧各设置两个开关,一个是发球开关(af,bf),另一个是击球开关(aj,bj)。甲乙二人按乒乓球比赛的规则来操作开关。 点亮,代表乒乓球在移动。比赛一直进行到一方几分为11分,该局结束,记分牌清零,可以开始新的一局比赛。
Using VHDL language design table tennis game consoles, a competition by both parties, the referee of three table tennis game. Double as a table tennis net with eight light-emitting diodes on behalf of a ping-pong table, in the middle of two light-emitting diodes, on both sides of the representatives participating both lit diode according to a certain direction to move to represent the movement of the ball. Setting two switches, each on both sides of the ride is a tee switch (af, bf), another is batting switch (aj, bj). B two table tennis competition rules to operate the switch. On behalf of table tennis in mobile. The game has been carried out to the party a bit for 11 minutes it ends scoreboard is cleared, you can start a new innings. (2012-09-09, VHDL, 481KB, 下载9次)

http://www.pudn.com/Download/item/id/1988536.html

[单片机开发] Design-of-Table-Tennis-Game-Player-

文章描写了基于乒乓球比赛游戏机的实现程序,其实现的功能为: (1) 该设计是由甲、乙双方参赛,有裁判的三人乒乓球比赛游戏机。 (2)用13个LED排成一条直线,以中点为界,两人的乒乓球游戏机是由13个LED组成的模拟乒乓球台,用点亮的发光二极管按一定的方向移动来代表球的运动,在乒乓球游戏机中设计甲乙球拍按钮,以此来实现选手的击球。 (3)当“球”(点亮的那只LED)运动到某方的最后一位时,参赛者应能果断地按下位于自己一方的按钮开关,即表示启动球拍击球。当甲按动乒乓球开关时,靠近甲方的第一个发光二极管亮,然后发光二极管由甲方方向依次点亮,代表乒乓球的移动。当球过网后按照设计者规定的球位乙方就可以击球。若乙方提前击球或者未击到球,则甲方得分。然后重新发球进行比赛。每隔两次交换发球权。 (4)设置自动计分电路,甲乙双方各用7段译码管进行计分显示,11分一局,每满11分为一局,然后计分清零,重新开始新一局得比赛。 (5)电路中设计了犯规提示,比赛进行中,选手连续两次获得发球权后,如果发球权未交与对方或者未获得发球权方发球,此时犯规音响就会响起。
The article describes the realization of the program based on table tennis game consoles, to achieve the functions of: (1) was designed by A, B sides play, the referee of three table tennis game. (2) with 13 LEDs arranged in a straight line, the midpoint of the two table tennis game simulated table tennis table is composed of 13 LEDs lit light-emitting diode according to the direction of movement to represent the ball movement, in the table tennis video game design B racket button in order to hit the ball players. (3) When the "ball" (lit bird LEDs) movement to a party last one, participants should be able to decisively press in their side of the button switch, that means start the racket hit the ball. A press table tennis switch, the first near the Party a LED lights, and then the light-emitting diodes were lit by the Party direction, on behalf of table tennis movement. When the ball over the net in accordance with the the designer provisions ball B can be shot. If Party B in (2012-02-16, VHDL, 10KB, 下载4次)

http://www.pudn.com/Download/item/id/1772997.html