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[OpenGL] RussiaCube

用c++和opengl写的一个俄罗斯方块小游戏,适合OpenGL初学者学习使用,设计思路比较清晰。环境vs2010
Using c++ and OpenoGL to realize the small game Russian Cube.It is a good example for the rookie to learn opengl. (2015-08-10, Visual C++, 9325KB, 下载9次)

http://www.pudn.com/Download/item/id/1439208770450565.html

[OpenGL] PerlinNoise

柏林噪声源码,OPENGL开发,利用它可以实现任意地形和云彩的生成。里面提供了实现二维柏林噪声的函数
Noise source in Berlin, OPENGL development, it can be achieved using any of the generated terrain and clouds. Second, it provides a realization of a function of noise维柏林 (2013-10-21, Visual C++, 5KB, 下载9次)

http://www.pudn.com/Download/item/id/2379827.html

[OpenGL] openGL_project

一个简单的可以交互的OpenGL应用程序,支持用户利用鼠标创建和删除2维多边形,可以设置多边形颜色,进行填充,也实现了一些简单的画直线,画圆的算法
A simple interactive OpenGL applications to support the user using the mouse to create and delete the 2-dimensional polygon, you can set the polygon color, fill the polygon.Some simple algorithms which can draw lines,circles are included too. (2013-03-27, Visual C++, 1756KB, 下载6次)

http://www.pudn.com/Download/item/id/2175387.html

[OpenGL] Src

在很多书上介绍的三维图形数据都是.obj,3ds格式,.dxf等格式的,真正讲解如何读取的就只有.obj格式文件的。但是我现在所做的内容,要求从.ply文件中读取初始塞维图形数据,
Are many books on the introduction of the three-dimensional graphics data. Obj, 3ds format dxf format really explain how to read only. Obj format. But I am doing now require initial Seville graphics data is read from the file. Ply (2012-10-16, Visual C++, 2999KB, 下载5次)

http://www.pudn.com/Download/item/id/2017871.html

[OpenGL] drawpolygon

多边形世界 写一个可以交互的OpenGL应用程序,支持用户利用鼠标创建和删除2维多边形对象。基本功能包括: 对象创建:支持用户利用鼠标指定各个顶点位置,创建多边形。 对象删除: 支持用户选择一个多边形并删除。 对象存储: 设计一种数据结构存储每个多边形的顶点与边,支持文件存盘。
polygon draw (2012-03-11, Visual C++, 527KB, 下载34次)

http://www.pudn.com/Download/item/id/1790584.html

[OpenGL] cPP

3位數的 anqstron 輸入字串後反印出 十近位轉二進位 開根號 十六進位轉二進位 巴斯卡三角形 cycle length MaxAry-reverse lotto
3 digit anqstron input string after the anti-printed ten proximal transfer binary roots and turn hex binary Pascal triangle cycle length MaxAry-reverse lotto (2011-08-17, Visual C++, 4KB, 下载2次)

http://www.pudn.com/Download/item/id/1624701.html

[OpenGL] Teris

用OpenGL编写的俄罗斯方块游戏,方向键操控(左右下移动,上旋转,空格键快速下落),不同方块不同颜色,有计分,关卡的设置...
Written with OpenGL Tetris game, the arrow keys to control (about the next move, the rotation, the space bar quickly drop), different boxes of different colors, points, points of settings ... (2011-06-09, Visual C++, 11630KB, 下载26次)

http://www.pudn.com/Download/item/id/1563556.html

[OpenGL] TetrisHell

使用Box2D开发的俄罗斯方块,加入了物理元素,使游戏非比寻常,渲染层使用OpenGL,代码量两千行左右,参考链接:http://leosfantasyworld.blog.sohu.com/
Tetris using Box2D development, joined the physical elements that make the game unusual, rendering layer uses OpenGL, the amount of code is about 2000 lines, reference link: http://leosfantasyworld.blog.sohu.com/ (2010-07-28, Visual C++, 55433KB, 下载132次)

http://www.pudn.com/Download/item/id/1253081.html

[OpenGL] SutherlandTriCubeIntersectTest

三角形和立方体的相交测试demo,OpenGL实现 使用3维Sutherland算法做优化 线段与三角的相交测试技术与D3D的拾取示例实现相同
Triangle and cube intersection test demo, OpenGL implementation. use3-D Sutherland algorithm for optimization .line segment and triangle intersection test using the same technology of D3D pick demo (2010-05-03, Visual C++, 17KB, 下载35次)

http://www.pudn.com/Download/item/id/1154275.html

[OpenGL] model

斯坦福大学开发的三个经典3D几何模型,ply格式的,对于接触图形的朋友有很大帮助
Stanford University, developed three classic 3D geometric model, ply format, for access to graphic of great help to a friend (2009-12-21, Visual C++, 11786KB, 下载205次)

http://www.pudn.com/Download/item/id/1011770.html

[OpenGL] reconstruct

一个非常好的三维散乱点云重构论文,其中以标准斯坦福数据为例。
A very good point cloud of three-dimensional reconstruction of scattered papers, of which Stanford data standards as an example. (2009-06-09, Visual C++, 324KB, 下载86次)

http://www.pudn.com/Download/item/id/799059.html

[OpenGL] els_game

用OpenGL做的俄罗斯方块程序,一款很经典的游戏,用OpenGL实现的效果不一般哦。
Use OpenGL to do the Russian box process, a very classic game, using OpenGL do not realize the effect of general Oh. (2008-08-04, Visual C++, 23KB, 下载12次)

http://www.pudn.com/Download/item/id/522700.html

[OpenGL] FractalTerrain

二维的分形地形可以由一维分形曲线推广得到,首先介绍下一维分形曲线的构造模型。 已知初始线段的两个端点 ,通过随机扰动线段的中点来完成一次迭代,公式为 : 其中roughness控制当前层次的扰动量,它可以决定每次循环中,随机数值域的减少量,就是说它决定了分形结果的粗糙程度。令 上式是分形曲线模型的一般表达式,其中采用均值为0,方差为1的正态分布函数产生随机数,随着分割层次的增加,当前扰动量将以pow(2.0,-h)的倍数逐步的衰减,直到到达给定的分割层次或者被分割的线段长度足够小为止
err (2008-04-26, Visual C++, 66KB, 下载27次)

http://www.pudn.com/Download/item/id/447028.html

[OpenGL] coordinate

平面坐标转化为世界坐标,OpenGL中,鼠标在3D场景中选中某点,获得这个点在场景中的3维坐标
Plane coordinates into world coordinates, OpenGL, the mouse in the 3D scene to select a point, access to this point in the scene in 3-dimensional coordinates (2008-04-09, Visual C++, 59KB, 下载461次)

http://www.pudn.com/Download/item/id/433240.html

[OpenGL] Tetris

简单的opengl小游戏 俄罗斯方块 利用数字键选择难度按回车键确定 开始游戏
Simple opengl game Tetris using the number keys and press the Enter key to choose the difficulty of determining the beginning of the game (2007-12-20, Visual C++, 108KB, 下载33次)

http://www.pudn.com/Download/item/id/379473.html

[OpenGL] gl3d

OPGL源代码,演示了OPGL的面与物体的构成,以及3维物体的旋转,移动,放大等操作。并提供了背景设置,光影等效果的控制。适合于OPGL入门.
OPGL source code, OPGL demonstration of the surface and the composition of objects, as well as three-dimensional object rotation, Mobile, zooming etc. And provided background setup, lighting and other effects of control. OPGL suitable for induction. (2006-11-08, Visual C++, 1362KB, 下载25次)

http://www.pudn.com/Download/item/id/224743.html

[OpenGL] simple_vertex_texture

nvidia最新的nv40内核显卡支持在vertex shader程序中访问纹理。本代码演示了如何在顶点编程中实现访问一个2维纹理数据.推荐vc7.1+6800显卡。
being the latest ATI graphics kernel support for the vertex shader process visit asked texture. This code demonstrates how to achieve peak Programming visit a two-dimensional texture data. Suggest vc7.1 6800. (2006-06-19, Visual C++, 1007KB, 下载22次)

http://www.pudn.com/Download/item/id/195832.html

[OpenGL] simple_framebuffer_object

opengl2.0高级渲染语言提供了新的离屏(off screen)技术FBO(frame buffer object)。本代码简单演示FBO的启动,调用,以及将结果通过2维纹理映射方式显示在屏幕上
opengl2.0 advanced rendering provides a new language from the screen (off screen) Technical F BO (frame buffer object). This simple demonstration code FBO activated calling and the results through two-dimensional texture mapping shown on the screen (2006-06-19, Visual C++, 393KB, 下载164次)

http://www.pudn.com/Download/item/id/195827.html

[OpenGL] hytd

这是我们学习计算机图形学时老师留的大作业,是一个3维图形系统,几乎涵盖了计算机图形学的所有基本变换,包括消隐等,这个文件是绝对质量高的.
This is our study computer graphics when the teacher left the operation, is a three-dimensional graphics system, and covered almost all the computer graphics fundamental transformation, including blanking, the document is absolutely high quality. (2005-09-06, Visual C++, 3888KB, 下载292次)

http://www.pudn.com/Download/item/id/110672.html

[OpenGL] SimulateTetris

这是一个用OpenGL编写的模拟俄罗斯方块的程序。我传了5个,就是想得到:“C++buidler5编程实例与技巧“这本书。好多地方都是12MB的,只有这里有完整的30多MB的。就算不批准我会员号码,也希望你把这本书发到我邮箱里。谢谢!
This is a preparation using the OpenGL Tetris simulation procedures. The I-5 is the wish : "C++ programming examples buidler5 and skills," this book. Many things are 12MB, and only here is the integrity of the more than 30 MB. Even if I do not approve membership numbers, I also hope you include this book into my mailbox Lane. Thank you! (2005-06-14, Visual C++, 104KB, 下载13次)

http://www.pudn.com/Download/item/id/1118761674293545.html
总计:212