Cub3D是一款使用C和光线投射技术开发的第一人称透视迷宫游戏。光线投射是计算机图形学中使用的一种方法,用于从2D地图渲染3D场景。在Cub3D中,使用从玩家的视点投射的光线来计算屏幕上的每个像素,从而允许模拟深度和透视。
Cub3D is a first-person perspective maze game developed using the C and the Raycasting technique. Raycasting is a method used in computer graphics to render a 3D scene from a 2D map. In Cub3D, each pixel on the screen is calculated using rays cast from the player s viewpoint, allowing for the simulation of depth and perspective. (2024-03-03, C, 0KB, 下载0次)
在OpenGL API中开发的Space Shooter游戏是一种身临其境的体验,玩家可以在太空中驾驶宇宙飞船,收集晶体并避免陨石。游戏以其动态照明系统而闻名,该系统不仅增强了视觉吸引力,而且在游戏机制中发挥了关键作用。
Space Shooter game, developed in the OpenGL API, is an immersive experience where the player navigates a spaceship through space, collecting crystals and avoiding meteorites. The game stands out for its dynamic lighting system, which not only enhances the visual appeal but also plays a crucial role in gameplay mechanics. (2023-11-20, C, 0KB, 下载0次)
第一次做标题党,大家轻喷哈。这个游戏是博主在大一c语言实训时独立完成的,所有内容均为原创。小游戏耗时5天完成,除了常见的单人模式外,增加了作弊模式,双人模式,计时赛等玩法,真滴很好玩哦。虽然现在看起来很简陋,但对于当时的我来说实属不易...
It was the first time to be a title party, and everyone sprayed lightly. This game was independently completed by the blogger during the freshman C language training, and all the content is original. The mini game takes 5 days to complete. In addition to the common single player mode, cheating mode, double player mode, time trial and other playing methods are added. It s really fun. Although it seems very simple now, it was not easy for me at that time (2022-01-26, C, 54501KB, 下载0次)