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按平台查找All VHDL(406) 

[人工智能/神经网络/深度学习] Design-and-Implementation-of-FPGA

设 计与 实 现了 一种 以 F P GA 为核 心 的实 时 频 谱分 析 系 统。 系 统 包含  实时 频 谱 监 测 和  实 时 频 谱仪 2 种 频 谱分 析 模式 。 实 时频 谱 监 测 模 式采 用 F F T 算法 设 计实 现 , 用 于 对信 号 的 实时 监 测  实 时 频 谱 仪 模 式 采 用 D F T 算法 设计 实 现, 用于 信 号的 细致 分 析。 实验 证 明 , 系 统 充 分 利 用 了 F P GA 芯 片 的 资 源, 具 有 实 时 性好 、 频 谱 分析 参数 可 调、 多通 道循 环 切换 分析 等 特点 。目 前 该系 统已 成 功应 用于 HFC 双向 网 络反 向通 道 噪声 的 频谱 分 析 和 监 测之 中。
Design and Implementation of a kind FP GA as the core real-time spectrum analysis system. System includes real-time spectrum monitoring and real-time spectrum analyzer two kinds of spectrum analysis mode. Real-time spectrum monitoring mode using the FFT algorithm design and implementation for real-time monitoring of the signal real-time spectrum analyzer mode using DFT algorithm design and implementation, for a detailed analysis of the signal. Experimental results show that the system takes full advantage of FP GA chip resources, with real-time, spectral analysis parameters adjustable, multi-channel switching cycle analysis and so on. The spectral analysis of the current system has been successfully applied to a two-way HFC network and back-channel noise being monitored. (2015-02-28, VHDL, 213KB, 下载12次)

http://www.pudn.com/Download/item/id/1425105595345919.html

[VHDL/FPGA/Verilog] pingpangqiu

使用vhdl语言设计的乒乓球比赛游戏机,一个由甲乙双方参赛,有裁判的三人乒乓球游戏机。用8个发光二极管代表乒乓球台,中间两个发光二极管兼做乒乓球网,两边各代表参赛双方的位置,用点亮二极管按照一定方向移动来表示球的运动。在游戏机的两侧各设置两个开关,一个是发球开关(af,bf),另一个是击球开关(aj,bj)。甲乙二人按乒乓球比赛的规则来操作开关。 点亮,代表乒乓球在移动。比赛一直进行到一方几分为11分,该局结束,记分牌清零,可以开始新的一局比赛。
Using VHDL language design table tennis game consoles, a competition by both parties, the referee of three table tennis game. Double as a table tennis net with eight light-emitting diodes on behalf of a ping-pong table, in the middle of two light-emitting diodes, on both sides of the representatives participating both lit diode according to a certain direction to move to represent the movement of the ball. Setting two switches, each on both sides of the ride is a tee switch (af, bf), another is batting switch (aj, bj). B two table tennis competition rules to operate the switch. On behalf of table tennis in mobile. The game has been carried out to the party a bit for 11 minutes it ends scoreboard is cleared, you can start a new innings. (2012-09-09, VHDL, 481KB, 下载9次)

http://www.pudn.com/Download/item/id/1988536.html

[单片机开发] Design-of-Table-Tennis-Game-Player-

文章描写了基于乒乓球比赛游戏机的实现程序,其实现的功能为: (1) 该设计是由甲、乙双方参赛,有裁判的三人乒乓球比赛游戏机。 (2)用13个LED排成一条直线,以中点为界,两人的乒乓球游戏机是由13个LED组成的模拟乒乓球台,用点亮的发光二极管按一定的方向移动来代表球的运动,在乒乓球游戏机中设计甲乙球拍按钮,以此来实现选手的击球。 (3)当“球”(点亮的那只LED)运动到某方的最后一位时,参赛者应能果断地按下位于自己一方的按钮开关,即表示启动球拍击球。当甲按动乒乓球开关时,靠近甲方的第一个发光二极管亮,然后发光二极管由甲方方向依次点亮,代表乒乓球的移动。当球过网后按照设计者规定的球位乙方就可以击球。若乙方提前击球或者未击到球,则甲方得分。然后重新发球进行比赛。每隔两次交换发球权。 (4)设置自动计分电路,甲乙双方各用7段译码管进行计分显示,11分一局,每满11分为一局,然后计分清零,重新开始新一局得比赛。 (5)电路中设计了犯规提示,比赛进行中,选手连续两次获得发球权后,如果发球权未交与对方或者未获得发球权方发球,此时犯规音响就会响起。
The article describes the realization of the program based on table tennis game consoles, to achieve the functions of: (1) was designed by A, B sides play, the referee of three table tennis game. (2) with 13 LEDs arranged in a straight line, the midpoint of the two table tennis game simulated table tennis table is composed of 13 LEDs lit light-emitting diode according to the direction of movement to represent the ball movement, in the table tennis video game design B racket button in order to hit the ball players. (3) When the "ball" (lit bird LEDs) movement to a party last one, participants should be able to decisively press in their side of the button switch, that means start the racket hit the ball. A press table tennis switch, the first near the Party a LED lights, and then the light-emitting diodes were lit by the Party direction, on behalf of table tennis movement. When the ball over the net in accordance with the the designer provisions ball B can be shot. If Party B in (2012-02-16, VHDL, 10KB, 下载4次)

http://www.pudn.com/Download/item/id/1772997.html

[VHDL/FPGA/Verilog] pingpang

两人乒乓球游戏机是用9个发光二极管代表乒乓球台,用点亮的发光二极管按一定的方向移动来表示球的运动。在游戏机的两侧各设置一个开关,即击球开关Hit A,HitB。甲乙二人按乒乓球比赛规则来操作开关。当甲按动击球开关时,靠近甲的第一个二极管亮,然后发光二极管由甲向乙依次点亮,代表乒乓球的移动。当球过网(中点)时,乙方可以击球。若乙方提前或是没击中球则判乙方失分,甲方的计分牌自动加分。然后重新发球,比赛继续。比赛直到一方分数达到11分时,比赛结束。
Two table tennis game with nine leds with light table tennis, representing the light emitting diode according to certain direction to move the ball movement. On both sides of the game to set A switch, namely the ball Hit A HitB, switch. 2 party b according to table tennis match rules switch. When a button when hitting switch near the first light emitting diode, then led by a to b, in light of the table tennis movement. Representative When the ball over the net (middle), party b can hit. If party b or didn t hit the ball ahead is sentenced to party b, party a s scoreboards automatic points. Then again, continue to serve. Until one reaches 11 points, the end of the match. (2010-06-28, VHDL, 4KB, 下载14次)

http://www.pudn.com/Download/item/id/1225963.html

[其他书籍] pinlvjisheji

VHDLVHDL(Very High Speed Integrated Circuit Hardware Description Language,超高速集成电路硬件描述语言)诞生于1982年,是由美国国防部开发的一种快速设计电路的工具,目前已经成为IEEE(The Institute of Electrical and Electronics Engineers)的一种工业标准硬件描述语言。相比传统的电路系统的设计方法,VHDL具有多层次描述系统硬件功能的能力,支持自顶向下(Top to Down)和基于库(LibraryBased)的设计的特点
VHDLVHDL(Very High Speed Integrated Circuit Hardware Description Language,超高速集成电路硬件描述语言)诞生于1982年,是由美国国防部开发的一种快速设计电路的工具,目前已经成为IEEE(The Institute of Electrical and Electronics Engineers)的一种工业标准硬件描述语言。相比传统的电路系统的设计方法,VHDL具有多层次描述系统硬件功能的能力,支持自顶向下(Top to Down)和基于库(LibraryBased)的设计的特点,因此设计者可以不必了解硬件结构。从系统设计入手,在顶层进行系统方框图的划分和结构设计,在方框图一级用VHDL对电路的行为进行描述,并进行仿真和纠错,然后在系统一级进行验证,最后再用逻辑综合优化工具生成具体的门级逻辑电路的网表,下载到具体的CPLD器件中去,从而实现可编程的专用集成电路(ASIC)的设计。 (2010-01-24, VHDL, 159KB, 下载36次)

http://www.pudn.com/Download/item/id/1049679.html

[VHDL/FPGA/Verilog] GraduationProject

进行了一个8位CISC处理器的设计与实现,该微处理器含有计算机基本的功能模块,并对存储器进行了层次化设计。指令系统中的指令分为四大类共十六条,其中包括算术逻辑指令、I/O指令、访存、转移指令和停机指令。在处理器的实现过程中,首先给出了数据通路结构,然后采用VerilogHDL进行硬件电路描述,并对每一个模块进行功能仿真以验证设计的正确性。最后对整个处理器执行程序进行指令验证,并得到综合后的网表。
Conducted an 8-bit CISC processor design and implementation, the microprocessor contains the basic functions of a computer module, and a hierarchical memory design. Instructions in the instruction set is divided into four main categories of a total of 16, including the arithmetic logic instruction, I/O instructions, visit survive the transfer of command and shutdown command. In the processor to achieve the process, first of all, given the structure of the data path, and then the use of hardware circuits VerilogHDL description of each function of a simulation module to verify the correctness of the design. Finally, the entire processor command to verify the implementation of procedures, and comprehensive post-netlist. (2009-07-07, VHDL, 506KB, 下载21次)

http://www.pudn.com/Download/item/id/834822.html