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[图形图象] A094037824-17091

计算机图形学(Computer Graphics,简称CG)是一种使用数学算法将二维或三维图形转化为计算机显示器的栅格形式的科学。简单地说,计算机图形学的主要研究内容就是研究如何在计算机中表示图形、以及利用计算机进行图形的计算、处理和显示的相关原理与算法。
Computer graphics (CG) is a kind of science that uses mathematical algorithm to transform two-dimensional or three-dimensional graphics into grid form of computer display. In short, the main research content of computer graphics is to study how to represent graphics in the computer, as well as the relevant principles and algorithms for the calculation, processing and display of graphics by using the computer. (2020-04-20, Visual C++, 110KB, 下载23次)

http://www.pudn.com/Download/item/id/1587391178391733.html

[图形图象] compressiveTracking

压缩跟踪 是一种简单高效地基于压缩感知的跟踪算法。首先利用符合压缩感知RIP条件的随机感知矩对多尺度图像特征进行降维,然后在降维后的特征上采用简单的朴素贝叶斯分类器进行分类。该跟踪算法非常简单,但是实验结果很鲁棒,速度大概能到达40帧/秒
Compression tracking A simple and efficient tracking algorithm based on compression perception. First use of random eligible for compression perception RIP moment of perception dimension reduction of multi-scale image characteristics, and then after the dimension reduction on the characteristics of simple simple bayesian classifier to classify. The tracking algorithm is very simple, but the result of the experiment is very robust, speed can reach about 40 frames per second (2015-09-03, Visual C++, 3501KB, 下载14次)

http://www.pudn.com/Download/item/id/1441243204339331.html

[图形图象] CPP

本书作者根据自己学习C++的亲身体会及多年教学经验,用简单的例子和简练的叙述讲解C++编程,别具特色。 全书共分十八章,内容涉及对象的演化、数据抽象、隐藏实现、初始化与清除、函数重载与缺省参数、输入输出流介绍、常量、内联函数、命名控制、引用和拷贝构造函数、运算符重载、动态对象创建、继承和组合、多态和虚函数、模板和包容器类、多重继承、异常处理和运行时类型识别。 本书作为正式教材和自学用书均非常优秀,作为程序设计者的参考用书亦极为合适。
Author C++ based on their personal experience of learning and years of teaching experience, using simple examples and concise narrative on C++ Programming distinctive. The book consists of eight chapters, evolution involves object, data abstraction, hidden realize, initialization and removal, function overloading and default parameters, input and output stream introduction, constants, inline functions, named control, reference and copy constructor , operator overloading, dynamic object creation, inheritance and composition, polymorphism and virtual functions, templates, and package container classes, multiple inheritance, exception handling and runtime type identification. This book serves as an official materials and self-learning books are very good, as the programmer reference book is also very appropriate. (2015-06-20, Visual C++, 22374KB, 下载3次)

http://www.pudn.com/Download/item/id/1434736884427118.html

[图形图象] 25292626

为了实现复杂环境下的人脸特征有效表达,提出一种改进的梯度方向直方图(HOG)人脸识别方法.首先以人脸图像网格作为采样窗口并在其上提取 HOG特征;然后将所有网格 HOG特征向量进行组合,实现整个人脸特 征表达;最后采用最近邻分类器进行识别.另外,比较了该方法与Gabor小波和局部二值模式(LBP)2种著名的人脸 局部特征表示方法的优劣.实验结果表明,在调优的 HOG参数下,在具有光照和时间环境等复杂变化的FERET人 脸库中,较少维数的 HOG特征比LBP特征有更好的表现,而且 HOG特征提取时间和特征向量维数比Gabor小波方法更具有优势
In order to achieve facial features in complex environments valid expression, an improved gradient direction histogram (HOG) face recognition method. Firstly face image and extract the grid as a sample window HOG features on it then all mesh HOG feature vector combination, realize the whole people express facial feature Finally, nearest neighbor classifier to identify. In addition, the comparison of the method with Gabor wavelet and local binary pattern (LBP) 2 famous facial features indicate the quality of the local approach. Experimental results show that HOG parameter tuning in FERET face with complex changes in the environment of light and time, the characteristic dimension of less than HOG LBP features better performance, and feature extraction time and HOG dimension of feature vectors have an advantage over Gabor wavelet method (2015-05-13, Visual C++, 1245KB, 下载10次)

http://www.pudn.com/Download/item/id/1431492229925123.html

[图形图象] 2D_Poligon_Drawer-Animato_demo

二维Poligon抽屉动画 我开始设想的方式来建立一个二维多边形动画的想法。首先,我需要一个好东西记住我的图形。这篇文章是基于这样我可以记住一些二维图形。我选择一个非位图的方法。这是因为,我希望有一个快速和简单的方法来我的动画图形。所以,我选择一个二维向量的方法。在这篇文章中,我提出的(简单)结构我选择了代表我的图形和动画它。我建议也是一个图形编辑器来生成二维图形,一个工具,用于创建动画的图形工具。 EXE和建议的来源是在所提供的下载。
I started thinking of the way to build a 2D polygon animator. First of all, I needed a good stuff to memorize my graphics. This article is based on the way I can memorize some 2D graphics. I choose a non bitmap way. This is because, I want a fast and simple way to animate my graphics. So, I choose a 2D vectorial approach. In this article, I propose the (simple) structures I chose to represent my graphics and to animate it. I propose also a graphic editor to generate 2D graphics, and a tool to create animation from the graphics tool. The proposed exe and the source is in the provided download. (2011-03-22, Visual C++, 80KB, 下载2次)

http://www.pudn.com/Download/item/id/1464402.html

[图形图象] MyVideo1.0_AutoCamshift

程序用MFC+openCV编写。可实现自动获得一个目标选择框并进行跟踪 先用视频前几帧进行帧间差分,用cvFindContours()得到二值差分图像中最大的连通块作为camshift的初始选择框 程序做的不完善,只能针对类似test.avi的视频进行测试。(读一下函数GetBlob()你就能明白为什么了) 可能有些压缩格式的视频打不开,需要安装Xvid解码器
Program using MFC+ openCV prepared. Can be realized automatically obtain an objective selection box and make camshift track (2010-03-15, Visual C++, 555KB, 下载764次)

http://www.pudn.com/Download/item/id/1088134.html

[图形图象] ThinkC

本书作者根据自己学习C++的亲身体会及多年教学经验,用简单的例子和简练的叙述讲解C++编程,别具特色。 全书共分十八章,内容涉及对象的演化、数据抽象、隐藏实现、初始化与清除、函数重载与缺省参数、输入输出流介绍、常量、内联函数、命名控制、引用和拷贝构造函数、运算符重载、动态对象创建、继承和组合、多态和虚函数、模板和包容器类、多重继承、异常处理和运行时类型识别。
Author of this book to learn C++ based on their personal experience and years of teaching experience, using simple examples and concise narrative explaining C++ programming, distinctive. The book is divided into 18 chapters, covering the evolution of the object, data abstraction, hiding implementation, initialization and clearance, Function Overloading and default parameters, input and output stream introduced constants, inline functions, named control, reference and copy constructors, operator overloading, dynamic object creation, inheritance and composition, polymorphism and virtual functions, templates, and package container classes, multiple inheritance, exception handling and runtime type identification. (2010-03-13, Visual C++, 14156KB, 下载3次)

http://www.pudn.com/Download/item/id/1085662.html

[图形图象] ImagePro

本人研究生阶段做的项目,线结构光视觉传感器的标定中的激光光条中心的提取。 1、通过JPG、PCX、GIF解码方法,来打开BMP、JPG、PCX、GIF格式图像。 2、大津展之法阈值变换,效果较好。 3、三种细化方法,Rosenfold细化、Hildith细化、Pavlidis细化。 4、基于灰度重心法的全分辨率的激光光条中心亚像素坐标的提取。
Calibration (2010-03-12, Visual C++, 542KB, 下载803次)

http://www.pudn.com/Download/item/id/1084474.html

[图形图象] VideoEXEshipincaiji

许多朋友希望我能介绍一下视频的编程,时下视频聊天几乎成了网吧老板们制胜的法宝,自己的软件嵌入 视频通信方式又显得那么酷,而一个摄像头只需要百来块钱。本软件功能上可以实现视频采集、预览,选 择压缩器(视频文件可是大得惊人!)进行压缩、解压,回放。抓取单帧图片保存等。
Many friends want me to be able to tell us about the video programming, video chat nowadays seems to have become a magic weapon for winning Internet cafe owners have their own software embedded video communication in a manner appear to be so cool, but just need a camera to 100 yuan. The software features can be achieved on the video capture, preview, select the compressor (video file, but a staggering!) For compression, decompression, playback. Grab single-frame images to save and so on. (2010-02-02, Visual C++, 2076KB, 下载9次)

http://www.pudn.com/Download/item/id/1057604.html

[图形图象] OpenGL

2.4.2 控制绘制操作 15 第3章 命令和例程一览 18 3.1 注释 18 3.2 OpenGL命令 19 3.2.1 图元 19 3.2.2 顶点数组 19 3.2.3 坐标转换 20 3.2.4 着色与光照 20 3.2.5 剪切 21 3.2.6 光栅化 21 3.2.7 像素操作 22 3.2.8 纹理 22 3.2.9 雾 23 3.2.10 帧缓冲区操作 24 3.2.11 求值器 24 3.2.12 选择与反馈 25 3.2.13 显示列表 25 3.2.14 模式与执行 25 3.2.15 状态查询 26 3.3 ARB扩展 26 3.3.1 多重纹理 26 3.3.2 绘图子集 26 3.4 GLU例程 28 3.4.1 纹理图像 28 3.4.2 坐标转换 29 3.4.3 多边形镶嵌分块 29 3.4.4 二次对象 30 3.4.5 NURBS曲线和曲面 30 3.4.6 状态查询 31 3.5 GLX例程 31 3.5.1 初始化 31 3.5.2 控制绘图操作 31 第4章 定义的常量及相关命令 34 第5章 OpenGL参考说明 61 第6章 GLU参考说明 368 第7章 GLX参考说明 434
2.4.2 控制绘制操作 15 第3章 命令和例程一览 18 3.1 注释 18 3.2 OpenGL命令 19 3.2.1 图元 19 3.2.2 顶点数组 19 3.2.3 坐标转换 20 3.2.4 着色与光照 20 3.2.5 剪切 21 3.2.6 光栅化 21 3.2.7 像素操作 22 3.2.8 纹理 22 3.2.9 雾 23 3.2.10 帧缓冲区操作 24 3.2.11 求值器 24 3.2.12 选择与反馈 25 3.2.13 显示列表 25 3.2.14 模式与执行 25 3.2.15 状态查询 26 3.3 ARB扩展 26 3.3.1 多重纹理 26 3.3.2 绘图子集 26 3.4 GLU例程 28 3.4.1 纹理图像 28 3.4.2 坐标转换 29 3.4.3 多边形镶嵌分块 29 3.4.4 二次对象 30 3.4.5 NURBS曲线和曲面 30 3.4.6 状态查询 31 3.5 GLX例程 31 3.5.1 初始化 31 3.5.2 控制绘图操作 31 第4章 定义的常量及相关命令 34 第5章 OpenGL参考说明 61 第6章 GLU参考说明 368 第7章 GLX参考说明 434 (2009-08-12, Visual C++, 2712KB, 下载52次)

http://www.pudn.com/Download/item/id/875049.html

[图形图象] RGBDisplay

单击颜色按钮可以在右侧颜色区域显示对应的颜色;拖动滑块可以改变颜色,并在滑块的右侧显示相应的RGB值;在输入框中输入0~255范围内的数值,可以自动调整滑块的位置,并在颜色区域显示相应的颜色;单击“颜色对话框”按钮可以打开Windows的调色板进行颜色的选取;单击“鼠标选取”按钮可以拾取任何图形上的颜色显示在颜色区域并在右下侧显示器RGB值
Click the color button to the right shows the corresponding color region color drag the slider can change the color and the right side of the slider shows the corresponding RGB value in the input box, enter the range of 0 ~ 255 of value, can be automatically adjust the location of the slider and the corresponding colors show the color of the region click the " color box" button to open the Windows color palette selection click " the mouse to select" button to pick up any color graphics on displayed in color in the lower right side of the region and RGB value display (2009-07-23, Visual C++, 1847KB, 下载17次)

http://www.pudn.com/Download/item/id/853411.html

[图形图象] project2

令人着迷的电影特效,到医学成像、电子游戏和更多的领域,3D图形所带来的冲击不亚于一场革命。这项从五年前(1996年)开始,带来了个人电脑消费风暴的技术,根源于学术界和军事。其实从某种程度上来说,我们今天在个人电脑上所享受的3D图形算是一种“和平红利”,许多最初设计军事模拟器的专家如今在从事3D图形芯片,电影和游戏开发产业的工作。 除娱乐之外,3D图形技术在计算机辅助设计(CAD)上为工业设计带
Fascinating film special effects, to medical imaging, electronic gaming and more areas, 3D graphics the impact of no less than a revolution. This from five years ago (1996), the consumption of personal computers has brought turmoil technology, rooted in academia and the military. In fact, to some extent, we are today in a personal computer enjoy 3D graphics is a (2008-10-19, Visual C++, 263KB, 下载5次)

http://www.pudn.com/Download/item/id/563626.html

[图形图象] ThinkinginC++

本书作者根据自己学习C++的亲身体会及多年教学经验,用简单的例子和简练的叙述讲解C++编程,别具特色。 全书共分十八章,内容涉及对象的演化、数据抽象、隐藏实现、初始化与清除、函数重载与缺省参数、输入输出流介绍、常量、内联函数、命名控制、引用和拷贝构造函数、运算符重载、动态对象创建、继承和组合、多态和虚函数、模板和包容器类、多重继承、异常处理和运行时类型识别。 本书作为正式教材和自学用书均非常优秀,作为程序设计者的参考用书亦极为合适。
The author of the book according to their own learning C++ Of personal experience and years of teaching experience, using simple examples and concise narrative on the C++ Programming distinctive. Book is divided into 18 chapters, covering the evolution of object, data abstraction, hiding the realization of initialization and removal, function overloading and default parameters, input and output streams, the constants, inline functions, named control, reference and copy constructor, operator overloading, dynamic object creation, inheritance and composition, polymorphism and virtual functions, templates, and package type containers, multiple inheritance, exception handling and run-time type identification. This book as an official self-study materials and books are very good, as a program designer reference books are also very suitable. (2007-12-08, Visual C++, 3968KB, 下载5次)

http://www.pudn.com/Download/item/id/372009.html
总计:193