基于URP和Shadergraph的后处理抖动着色器
A Post Processing Dithering Shader using URP and Shadergraph (2023-12-22, C#, 0KB, 下载0次)
使用计算着色器行进立方体以实现单位。在制品,
marching cubes for unity using compute shaders. WIP, (2023-09-27, C#, 0KB, 下载0次)
在计算着色器中编写单元测试的统一框架,
Unity Framework for writing Unit Tests in Compute Shaders, (2023-02-09, C#, 0KB, 下载0次)
Fusion off Kitbash Room和Unity中的溶解着色器,
Fusion off Kitbash Room and the Dissolve Shader in Unity, (2020-07-26, C#, 0KB, 下载0次)
使用计算着色器的一些测试,包括CPU光线跟踪,
A few tests with compute shaders, including CPU Raytracing, (2022-01-12, C#, 0KB, 下载0次)
使用计算着色器的Unity的高性能噪波库,
High performance noise library for Unity using compute shaders, (2023-07-19, C#, 0KB, 下载0次)
简单的天空盒着色器,允许Unity.中的2种颜色。,
Simple skybox shader allowing for 2 colours in Unity., (2019-08-05, C#, 0KB, 下载0次)
Unity中的Quill动画,Alembic+顶点颜色着色器示例,
Quill animation in Unity, Alembic + vertex color shader example, (2018-07-10, C#, 0KB, 下载0次)
使用Unity的Shaderlab创建的草地几何体着色器,
Grass Geometry Shader created using Unity s Shaderlab, (2020-10-26, C#, 0KB, 下载0次)
统一计算着色器康威生活游戏,,
unity compute shaders conways game of life,, (2019-07-02, C#, 0KB, 下载0次)
使用统一着色器和脚本修改网格的实验,
Experiments with modifying meshes using shaders an scripts in unity, (2015-06-26, C#, 0KB, 下载0次)
小而简单的自定义材质编辑器,可以很容易地添加到默认材质GUI上的任何类型的垂直碎片着色器。我发现...,
Small and simple custom material editor which can be easily added to any kind of vert frag shader on top of default material GUI. I found it pretty useful especially in prototyping of any kind of VFX based on custom shaders (2019-09-24, C#, 0KB, 下载0次)
使用计算着色器进行统一的简单粒子吸引模拟,
a simple particle attraction simulation in unity using compute shaders, (2022-08-31, C#, 0KB, 下载0次)
在Unity中使用计算着色器的基本示例,
Basic samples to use compute shaders in Unity, (2021-06-21, C#, 0KB, 下载0次)
用于渲染体积黑洞的计算着色器方法,
Compute shader approach for rendering a volumetric black hole, (2023-05-14, C#, 0KB, 下载0次)
Unity 5.x的简单着色器变体收集工具,
A simple shader variant collection tool for Unity 5.x, (2016-09-01, C#, 0KB, 下载0次)
统一的着色器库,主要用于学习和积累。,
The shader lib of unity, mainly used to learning and accumulate., (2023-06-17, C#, 0KB, 下载0次)
使用Unity.中的计算着色器实现的质量弹簧系统。,
Mass spring system implemented using compute shaders in Unity., (2017-01-26, C#, 0KB, 下载0次)
Unity示例项目:从计算着色器直接访问网格数据,
Unity sample project: Direct mesh data access from compute shaders, (2023-08-15, C#, 0KB, 下载0次)
VisualSVN-Server-3.9.4-x64服务器.msi
Visualsvn-server-3.9.4-x64 server.msi (2020-06-23, C#, 27624KB, 下载1次)