作为研究创建的一组着色器,用于展示我的着色器编程技能。正在更新。
A set of shaders created as a study and to showcase my shader programming skills. Being updated. (2024-05-15, Others, 0KB, 下载0次)
统一着色器图形研究
Unity Shader Graph Study (2024-05-09, Mathematica, 0KB, 下载0次)
使用Unity着色器模拟水
Simulating water with Unity shaders (2024-05-01, Mathematica, 0KB, 下载0次)
内置着色器统一
built-in shader Unity (2024-03-15, ShaderLab, 0KB, 下载0次)
统一三平面着色器
Unity Triplanar Shader (2024-01-26, ShaderLab, 0KB, 下载0次)
tres统一着色器圣经,,
tres unity shader bible,, (2023-10-10, Vue, 0KB, 下载0次)
学习Unity ASE着色器,
Learn Unity ASE shader, (2023-09-25, Others, 0KB, 下载0次)
某些着色器项目,
Some shader project, (2023-09-15, C#, 0KB, 下载0次)
统一的光线行进着色器,通过着色器实现旋转、辉光、空间折叠等效果。,
A ray marching shader in unity that implements effects of rotation, glow, space folding and lots more via the shader., (2019-09-30, C#, 0KB, 下载0次)
在以下位置测试着色器:
Testing out the shaders in this:
基于距离的渐变器-一个单位不透明着色器,使用抖动来使用alpha剪裁伪造透明度,
Distance based fader - a unity opaque shader using dither to fake transparency using alpha clipping, (2022-01-04, C#, 0KB, 下载0次)
Unity3d线框着色器,,
Unity3d WireFrame Shader,, (2017-04-27, ShaderLab, 0KB, 下载0次)
我自己在着色器编写方面的经验:任何渲染管道上支持的顶点片段HLSL着色器,
My own experience in shader writing: vertex-fragment HLSL shaders supported on any render-pipeline, (2020-12-13, ShaderLab, 0KB, 下载0次)
所有常见Unity组件(包括着色器、编辑器脚本、运行时脚本等)的安全位置。,
A safe place for all of my common Unity components including shaders, editor scripts, runtime scripts, etc., (2022-12-02, HLSL, 0KB, 下载0次)
关于在Unity中开发着色器的研讨会代码:“独角兽和着色器;它们的魔法已被揭示”,
Code for the workshop about developing shaders in Unity: "Unicorns & Shaders; their magic revealed", (2019-06-21, C#, 0KB, 下载0次)
根据Hailey Williams Kode 80教程,放大Gerstner Wave函数的着色器实现以创建海洋着色器。,
Amplify Shader implementation of Gerstner Wave functions to create ocean shader, based on Hailey Williams Kode 80 Tutorial., (2017-09-28, ShaderLab, 0KB, 下载0次)
一个后处理着色器,用于通过着色器图形将细轮廓添加到Unity URP中的对象。,
A post-processing shader to add thin outlines to objects in Unity URP via Shader Graph., (2023-03-21, C#, 0KB, 下载0次)
Unity的黑洞着色器,
Black hole shader for Unity, (2019-08-11, GLSL, 0KB, 下载0次)
Unity中SpriteRenderers的2D轮廓着色器,使用着色器图形和通用RP。,
A 2D outline shader for SpriteRenderers in Unity, using Shader Graph and Universal RP., (2020-05-15, C#, 0KB, 下载0次)
这个是Unity3D通过自身自带的服务器制作的局域网联网游戏
This the Unity3D produced by the server itself comes LAN networking game (2013-02-27, C#, 46039KB, 下载68次)