使用Unity URP的着色器实现3D像素艺术环境的工作
Work on implementing 3D pixel art environment using shaders with Unity URP (2024-04-07, C#, 0KB, 下载0次)
使用后期处理、着色器和分层粒子效果在统一中重建Skyrim酒馆
Recreation of a Skyrim tavern in unity using post processing, shaders, and layered particle effects (2024-03-27, C#, 0KB, 下载0次)
■■正在更新■■一个简单的工具,用于识别GLSL语言,然后转换为unity shaderlab类型的着色器
■■Updating■■ A simple tool to recognize GLSL language then translate to unity shaderlab typed shader (2023-12-04, C#, 0KB, 下载0次)
封装要像Unity中的计算着色器一样使用的SharpDX库的库
a library that wraps the SharpDX library to be used like compute shaders in Unity (2023-11-25, C#, 0KB, 下载0次)
统一中简单但多样的程序生成行星。网格和着色器的乐趣,
Simple yet diverse procedurally generated planets in Unity. Fun with meshes and shaders , (2019-06-27, C#, 0KB, 下载0次)
C#中的多邻域细胞自动机模拟,使用Unity中的计算着色器创建,
A multi-neighborhood cellular automata simulation in C#, created using compute shaders in Unity, (2021-07-01, C#, 0KB, 下载0次)
个人研究项目,研究如何使用着色器在统一中按程序生成地形。,
Personal research project into how to procedurally generate terrain in unity using shaders., (2023-01-17, C#, 0KB, 下载0次)
在Unity中将数学函数或着色器烘焙到纹理文件中的工具,
A tool to bake math functions or shaders into a texture file in Unity, (2022-08-05, C#, 0KB, 下载0次)
使用计算着色器和Unity游戏引擎进行光线跟踪的实验,
An experiment into raytracing using Compute Shaders and the Unity Game Engine, (2020-06-07, C#, 0KB, 下载0次)
Unity URP的简单材质着色器项目,以模拟卡通化的Liquid Pour。,
Simple material shader project for Unity URP to emulate a cartoonized Liquid Pour., (2023-06-26, C#, 0KB, 下载0次)
使用计算着色器,在Unity中基于基于位置的动力学(PBD)的布料模拟,
Cloth simulation based on Position Based Dynamics (PBD) in Unity, using compute shaders, (2023-06-02, C#, 0KB, 下载0次)
一个着色器,可以使对象不可见,并让对象同时投射阴影,
A Shader that can make the object invisible and let the object cast shadow in the same time, (2018-09-07, C#, 0KB, 下载0次)
关于如何创建模拟墙绘制的自定义着色器图形的教程,
Tutorial on how to create a custom shader graph that simulates wall painting, (2022-04-26, C#, 0KB, 下载0次)
在shadergraph中重新创建Unity的照明着色器,使其更易于访问和自定义。,
Recreating Unity s lighting shader inside shadergraph to make them more accessible and customizable., (2023-07-20, C#, 0KB, 下载0次)
为Unity的Universal Render Pipeline v10.3.1.编写的简单卡通着色器。,
A simple toon shader written for Unity s Universal Render Pipeline v10.3.1., (2021-02-25, C#, 0KB, 下载0次)
Unity CG自定义着色器,用于复制吉卜力工作室电影中的水外观,
Unity CG custom shader to replicate the look of water in Studio Ghibli movies, (2021-02-07, C#, 0KB, 下载0次)
这是统一着色器图形的自定义节点,用于创建视差贴图效果,
This is a custom node for unity shader graph to create the parallax mapping effect, (2019-01-31, C#, 0KB, 下载0次)
在Unity3D中的Oculus Quest Andriod上使用计算着色器进行网格变形,
Mesh deformation using compute shaders on the Oculus Quest Andriod in Unity3D, (2020-04-17, C#, 0KB, 下载0次)
允许您在unity 2017中轻松向时间线功能添加新的着色器全局变量,
Allows you to easily add new shader globals to the Timeline feature in unity 2017, (2020-07-18, C#, 0KB, 下载0次)
unity生成flash画展,用c#脚本获取服务器数据获得画的详情。
Unity generate flash exhibition, with c# script to get the server data access to the details of the painting. (2015-09-24, C#, 7760KB, 下载4次)