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按分类查找All Unity3D(495) 
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[Unity3D] 3d-pixel-art-environment-unity-urp

使用Unity URP的着色器实现3D像素艺术环境的工作
Work on implementing 3D pixel art environment using shaders with Unity URP (2024-04-07, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1712537788360417.html

[Unity3D] CompGraphicsFinalSkyrimRecreation

使用后期处理、着色器和分层粒子效果在统一中重建Skyrim酒馆
Recreation of a Skyrim tavern in unity using post processing, shaders, and layered particle effects (2024-03-27, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1711683734399603.html

[Unity3D] MFShaderDecompiler

■■正在更新■■一个简单的工具,用于识别GLSL语言,然后转换为unity shaderlab类型的着色器
■■Updating■■ A simple tool to recognize GLSL language then translate to unity shaderlab typed shader (2023-12-04, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1701736472988614.html

[Unity3D] ComputeShaders

封装要像Unity中的计算着色器一样使用的SharpDX库的库
a library that wraps the SharpDX library to be used like compute shaders in Unity (2023-11-25, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1701035000799851.html

[Unity3D] ProceduralPlanets

统一中简单但多样的程序生成行星。网格和着色器的乐趣,
Simple yet diverse procedurally generated planets in Unity. Fun with meshes and shaders , (2019-06-27, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520592926806.html

[Unity3D] Multi-Neighborhood-Cellular-Auomata

C#中的多邻域细胞自动机模拟,使用Unity中的计算着色器创建,
A multi-neighborhood cellular automata simulation in C#, created using compute shaders in Unity, (2021-07-01, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520592646324.html

[Unity3D] Procedurally-Generated-Terrain

个人研究项目,研究如何使用着色器在统一中按程序生成地形。,
Personal research project into how to procedurally generate terrain in unity using shaders., (2023-01-17, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520592839653.html

[Unity3D] Lookup-Texture-Baker

在Unity中将数学函数或着色器烘焙到纹理文件中的工具,
A tool to bake math functions or shaders into a texture file in Unity, (2022-08-05, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520394578521.html

[Unity3D] Unity-Raytracing-Experiment

使用计算着色器和Unity游戏引擎进行光线跟踪的实验,
An experiment into raytracing using Compute Shaders and the Unity Game Engine, (2020-06-07, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520389179467.html

[Unity3D] Liquid-Pour-Shader

Unity URP的简单材质着色器项目,以模拟卡通化的Liquid Pour。,
Simple material shader project for Unity URP to emulate a cartoonized Liquid Pour., (2023-06-26, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520389348401.html

[Unity3D] UnityPBDClothSimulationOnGPU

使用计算着色器,在Unity中基于基于位置的动力学(PBD)的布料模拟,
Cloth simulation based on Position Based Dynamics (PBD) in Unity, using compute shaders, (2023-06-02, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520389276840.html

[Unity3D] Unity_ShadowCaster

一个着色器,可以使对象不可见,并让对象同时投射阴影,
A Shader that can make the object invisible and let the object cast shadow in the same time, (2018-09-07, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520384339577.html

[Unity3D] Unity-Wall-Paint-shader-tutorial

关于如何创建模拟墙绘制的自定义着色器图形的教程,
Tutorial on how to create a custom shader graph that simulates wall painting, (2022-04-26, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520383187093.html

[Unity3D] ShaderGraphLighting

在shadergraph中重新创建Unity的照明着色器,使其更易于访问和自定义。,
Recreating Unity s lighting shader inside shadergraph to make them more accessible and customizable., (2023-07-20, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520378842600.html

[Unity3D] URPToonShader

为Unity的Universal Render Pipeline v10.3.1.编写的简单卡通着色器。,
A simple toon shader written for Unity s Universal Render Pipeline v10.3.1., (2021-02-25, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520373916554.html

[Unity3D] UnityToonWaterShader

Unity CG自定义着色器,用于复制吉卜力工作室电影中的水外观,
Unity CG custom shader to replicate the look of water in Studio Ghibli movies, (2021-02-07, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520260269355.html

[Unity3D] Parallax-Mapping-Node-Unity

这是统一着色器图形的自定义节点,用于创建视差贴图效果,
This is a custom node for unity shader graph to create the parallax mapping effect, (2019-01-31, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694519033423815.html

[Unity3D] eformation-With-Compute-Shader-Oculus-Quest-Unity

在Unity3D中的Oculus Quest Andriod上使用计算着色器进行网格变形,
Mesh deformation using compute shaders on the Oculus Quest Andriod in Unity3D, (2020-04-17, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694518977810881.html

[Unity3D] PlayableShaderGlobals

允许您在unity 2017中轻松向时间线功能添加新的着色器全局变量,
Allows you to easily add new shader globals to the Timeline feature in unity 2017, (2020-07-18, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694518967440752.html

[Unity3D] flash

unity生成flash画展,用c#脚本获取服务器数据获得画的详情。
Unity generate flash exhibition, with c# script to get the server data access to the details of the painting. (2015-09-24, C#, 7760KB, 下载4次)

http://www.pudn.com/Download/item/id/1443056921367368.html