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按分类查找All Unity3D(495) 
按平台查找All C#(495) 

[Unity3D] UnityPathTracing

通过将摄影机渲染纹理替换为着色器生成的自己的纹理,统一完成路径跟踪。,
Path tracing done in unity by replacing the camera render texture with our own texture produced by our shader., (2023-10-17, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1697573472497370.html

[Unity3D] VR_Bedroom_Project_Oculus

Unity制作的VR项目。该项目包含一个具有烘焙照明和自定义融合着色器的卧室,
VR Project made in Unity. The project contains a bedroom with baked lighting and a custom dissolve shader, (2022-05-16, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520586755796.html

[Unity3D] UMMUnityExplorer

加载Unity Explorer并在游戏中抑制调试控制台。修复了正在使用的着色器不正确的问题。,
Loads Unity Explorer along with supressing the debug console in game. Fixes the issue of the incorrect shader being used., (2022-03-08, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520586494895.html

[Unity3D] face-generation-and-texturing-with-compute-shader

Unity网格生成脚本还使用计算着色器添加自定义纹理生成,
Unity mesh generation script also adds custom texture generation with compute shader, (2022-02-06, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520558128326.html

[Unity3D] Unity_UIScrollUVEffect

UI的Unity Effect。在不使用自定义着色器的情况下滚动uv的图形,基于脚本,
Unity Effect for UI.Graphic to scroll uv without using custom shader, script- based, (2023-03-08, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520504370529.html

[Unity3D] UnityDarkvisionShader

一个Unity着色器,用于复制第5版《龙与地下城》中定义的黑暗视觉视觉系统。,
A Unity Shader to replicate the Darkvision sight system as defined in Dungeons and Dragons 5th Edition., (2022-08-23, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520424636460.html

[Unity3D] Unity-ShaderGraph-Coordinates

Utiliser des positions x,y dans le shadergraph pour définir des zones,利用器位置x,y dans le阴影图,
Utiliser des positions x,y dans le shadergraph pour définir des zones, (2020-12-13, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520424294532.html

[Unity3D] Palette-Swapping-Project

一个艺术项目,使用统一引擎和着色器对艺术作品进行动态着色和动画制作。,
An art project to use the unity engine and shaders to dynamically color and animate pieces of art., (2021-01-29, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520399155675.html

[Unity3D] ShaderGraphs---Unity-DOTS

使用具有单位DOTS的基于着色器图形的材质。视频源代码-
Using shader graph based material with unity DOTS. Source code for the video - , (2022-05-06, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520318819922.html

[Unity3D] URP-UniVrm

该软件包还确保Vroid模型的着色器在Unity的通用渲染管道中正确显示。,
This package also makes sure that the shaders of the Vroid model are properly displayed in Unity s Universal Render Pipeline., (2021-10-27, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520287426953.html

[Unity3D] CopyDepth

一个小的Unity C#代码和一个着色器,用于将相机深度复制到RenderTexture,也可以复制到Texture2D。,
A small Unity C# code and a shader to copy camera depth to a RenderTexture and optionally to a Texture2D., (2020-06-01, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520274390534.html

[Unity3D] GreenScreenKeying

这是一个简单的演示,显示了通过着色器在Unity 3D中设置绿色屏幕关键帧的效果。,
This is a simple demo that shows the effect of green screen keying in Unity 3D via shaders., (2020-09-09, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520269112271.html

[Unity3D] Unity-Fog-of-War

使用unity制作的战争雾演示,包括完整的实现细节和着色器脚本。,
Fog of war demo made with unity, with full implementation details and shader scripts included., (2023-06-06, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520239187533.html

[Unity3D] PixelBasedAreaMovementInUnity

Unity中基于像素着色器的区域移动(Paradox grand strategy、RISK、Axis&Allies)机制实现的示例。,
An example for pixel shader based Area movement (Paradox grand strategy, RISK, Axis & Allies) mechanic implementation in Unity., (2022-02-03, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694519238644103.html

[Unity3D] AperiodicTiling

一种Unity曲面着色器,通过实现最先进的随机平铺系统来移除显著的平铺图案。,
A Unity surface shader that removes noticeable tiling patterns by implementing a state-of-art stochastic tiling system., (2020-09-03, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694519222900828.html

[Unity3D] UnityGrassRendering

Unity 2017.2中的几何着色器探索项目。可用于渲染60000簇草,对性能影响很小。,
A geometry-shader exploration project in Unity 2017.2. Can be used to render 60000 tufts of grass with little performance impact., (2018-02-11, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694519222523887.html

[Unity3D] unity_ocean

无统一海洋着色器,支持置换贴图、凹凸贴图、焦散、细分、立方体贴图反射、镜面反射闪电和fr...,
Unity free ocean shader with support for displacement map, bumpmap, caustics, tessellation, cubemap reflection, specular lightning and fresnel lens colors. (2013-08-25, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694519056405895.html

[Unity3D] StereoCancer

一个用于Unity的开源立体声校正屏幕空间着色器,主要用于动画和游戏,如VRChat。,
An open-source stereo-correct screen-space shader for Unity, mainly intended for usage in animations and games such as VRChat., (2023-04-12, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694518992113962.html

[Unity3D] Sand-Shader-Unity-URP-for-Mobile

使用通用渲染管道的移动友好Unity沙雪着色器-使用Unity版本2020.1.2f1,
Mobile friendly Unity sand snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1, (2021-06-26, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694518972710270.html

[Unity3D] Scut配置流程

基于Scut服务器引擎,Untiy前端的项目环境配置及项目架设,自己整理
Based on the Scut server engine, the project environment configuration and project erection of the Untiy front-end, self-organizing (2018-12-05, C#, 14KB, 下载0次)

http://www.pudn.com/Download/item/id/1543974882434005.html