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[Unity3D] Unity-Retro3D-Shader-Pack

一组着色器,可用于在现代Unity引擎中复制早期3D游戏的独特视觉风格
A collection of shaders that can be used to replicate the distinct visual style of early 3D games within the modern Unity engine (2024-05-08, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1715336129111440.html

[Unity3D] PointCloud2Unity

用于显示具有不同形状的点云(使用四边形、立方体、球体…)和来自ROS的着色器的Unity项目
A Unity project for displaying pointclouds with different shape (using Quads, Cubes, Spheres...) and shaders coming from ROS (2024-02-27, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1709088338911657.html

[Unity3D] shell_texturing_with_voronoi_noise_unity

通过计算着色器创建Voronoi噪波,并应用它来渲染使用壳纹理渲染的草地。
Creating Voronoi noise through a compute shader and applying it to render a grass field rendered with shell texturing. (2024-01-18, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1705629711547684.html

[Unity3D] OrbitalMechanics

一个Unity项目,为数千个天体轨道提供动画。使用着色器计算进行大规模处理。处理每个对象的分支时间线
A Unity project that animates thousands of celestial bodies orbits. Uses shaders computation for massive processing. Handles branched timelines for each object (2023-12-29, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1703799366600372.html

[Unity3D] moai-planets

一个通过行星生成器学习更高级统一着色器概念的项目,灵感来自Sebastian Lague的youtube系列
a project to learn more advanced unity shader concepts through a planet generator inspired by Sebastian Lague s youtube series (2023-11-02, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1698960019524791.html

[Unity3D] compute-shader-boid

使用高级着色器语言模拟鸟类成群行为的Unity项目。最初的概念来自Craid Reynolds...,
A Unity project simulating the flocking behaviour of birds using High-Level Shader Language. The original concept is from Craid Reynolds paper published in 1987 for the ACM SIGGRAPH conference. (2021-09-21, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520586661657.html

[Unity3D] GameOfLife

康威的《Direct X计算着色器中的生命游戏》,在Unity 5中演示,
Conway s Game of Life in a Direct X compute shader, demoed in Unity 5, (2017-12-24, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520564589211.html

[Unity3D] Unity3D-Water-Vertex-Shader

我在Unity3D中创建的交互式顶点着色器,用于模拟对象落在静水上时的动力学。,
Interactive vertex shader I created in Unity3D to simulate the dynamics when objects fall on still water., (2019-11-20, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520498940703.html

[Unity3D] ShaderToyUnity

这个Unity项目将包含我将着色器程序从ShaderToy转换为Unity的实践,唯一感兴趣的是改进kno...,
This Unity project will contain my practice on translating shader programs from ShaderToy to Unity, with the only interest to improve knowledge. (2017-07-03, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520419877341.html

[Unity3D] 3D-Landscape-Generator

使用菱形平方算法在Unity中生成3D分形景观。包括曲面照明的自定义着色器(Phong照明...,
3D fractal landscape generation in Unity using the Diamond-Square algorithm. Includes a custom shader for surface lighting (Phong illumination model). Graphics and Interaction (COMP30019, 2018 Semester 2). (2018-09-07, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520349748891.html

[Unity3D] Compute-Shader-Mesh-Path-Tracing

路径跟踪引擎从Unity GameObjects光线跟踪网格。在Unity3D中使用HLSL计算着色器实现。,
Path trace engine to raytrace meshes from Unity GameObjects. Implemented using HLSL compute shaders in Unity3D., (2022-07-21, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520343856116.html

[Unity3D] glitch-shader

Unity的着色器,通过仅附加到对象来创建毛刺和其他类似全息图的效果(不需要后期效果),
A shader for Unity that create glitches and other hologram-like effects by just attaching to objects (does not require post-effects.), (2023-07-06, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520303597737.html

[Unity3D] unity_demo_multisided_sprite_shader

基本着色器图,用于演示Unity 2019.3.中“3D”(多角度,“a-la Doom”)动画精灵的显示。,
Basic Shader Graph to demonstrate the display of "3D" (multi-angle, "à la Doom") animated sprites in Unity 2019.3., (2021-01-26, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520250671226.html

[Unity3D] Compute-Shaders-Procedural-Meshes

这是教程系列的后备存储库,该教程系列使用计算着色器逐步生成网格...,
This is the backing repository for a tutorial series walking through the process using a compute shader to procedurally generate a mesh along a Bezier Curve in using Unity URP. (2022-05-29, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520228793442.html

[Unity3D] FerroFluid-WASAPI

具有顶点和反照率置换的音频 React统一着色器。视觉上有点像铁磁流体,具有正确的颜色梯度,
An audio reactive Unity shader with vertex and albedo displacement. Visuals kind of looks like a ferro fluid with the right color gradient, (2020-03-06, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694520212276042.html

[Unity3D] UnityCustomShaders

我在开发中的当前游戏中使用的标准Unity3D(v5+)着色器的自定义集:
My custom set of Standard Unity3D (v5+) shaders as used in my current game in development: , (2015-12-27, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694519228864396.html

[Unity3D] curved-world

来自动物穿越和许多无休止的跑步者的世界曲率效应的娱乐。与着色器图形统一制作,
Recreation of the world curvature effect from Animal Crossing and many endless runners. Made in Unity with shader graph, (2022-03-26, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694519207271306.html

[Unity3D] UnityRoyale-TowerDefence

使用Content Evangelism的塔防御资产制作的基于卡的塔防御游戏。显示LWRP和自定义着色器、可寻址、Ti...,
A card-based tower defence game made using Content Evangelism s Tower Defence assets. Showcases LWRP and custom shaders, Addressables, Timeline Signals, and more. (2019-04-25, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694519079533123.html

[Unity3D] UnityInteractableWater-Grass-Wind_URP

这是我的最终项目中的一个技术项目,仅包含关于可交互的水、草和风的脚本、着色器。,
This is a technical project from the Final project of mine containing only the scripts, shaders about interatable wate, grass, and wind., (2023-03-25, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694519008591372.html

[Unity3D] y.zallist

该插件只是将Simple Lit材质(SubTarget)添加到URP着色器图形的通用目标,
This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP, (2023-05-10, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1694518972207457.html