所有的着色器在这里真的很神奇
all the shader really fantasy here (2024-05-11, Others, 0KB, 下载0次)
使用ShaderGraph学习Unity中的基本着色器
Learning basic shaders in Unity with ShaderGraph (2024-05-09, Others, 0KB, 下载0次)
带着色器的Unity Solar System
Unity Solar System with shader (2024-04-01, C#, 0KB, 下载0次)
Unity中的光线行进着色器
Ray marching shader in Unity (2024-03-04, HLSL, 0KB, 下载0次)
光晕CE着色器,但统一。
Halo CE shaders but in unity. (2024-03-05, Others, 0KB, 下载0次)
Unity GPGPU计算着色器碰撞,,
Unity GPGPU Compute Shaders Collisions,, (2023-02-10, C#, 0KB, 下载0次)
通过计算着色器模拟NBody,
Simulating NBody via compute shader, (2022-04-16, C#, 0KB, 下载0次)
统一着色器代码的自定义gui,
Custom gui for shader code in unity, (2023-07-22, C#, 0KB, 下载0次)
要处理的着色器的实现列表,如顶点、片段等。所有着色器都存在于名为shaders.的文件夹中。,
Implementation list of shader to deal with such as vertex, fragment and so on. All the shaders are existing on folder named Shaders., (2022-08-05, C#, 0KB, 下载0次)
使用Unity中的计算着色器进行网格细分,
Mesh Subdivision using Compute Shader in Unity, (2020-08-09, C#, 0KB, 下载0次)
Unity的2D精灵着色器集合。,
A collection of 2D sprite shaders for Unity., (2019-06-29, ShaderLab, 0KB, 下载0次)
在上一年ESNE为图形编程主题完成了两个统一着色器。-第一个着色器更改士兵克隆的颜色...,
Two unity shaders done for Graphic Programming subject in the last ESNE s year. - The first shader changes the color of a Soldiers clothing. - The second gives an enchantment appearance to an UI icon. (2019-04-04, ShaderLab, 0KB, 下载0次)
统一着色器,类似于9片,但用于3d网格!着色器自动缩放和拉伸网格,以保持边不变形,
Unity shader, like 9-slice, but for 3d meshes! The shader automatically scales and stretches the mesh to maintain edges free of distortion, (2022-12-15, ShaderLab, 0KB, 下载0次)
只是我的着色器练习实验室,
Just my shader practice lab, (2019-04-14, ShaderLab, 0KB, 下载0次)
Unity-Chan UTS3 Toon着色器,用于URP,
Unity - Chan UTS3 Toon Shader for URP, (2022-02-13, C#, 0KB, 下载0次)
Unity地形的实时地形草地着色器。,
Real-time Terrain Grass Shader for Unity terrain., (2018-09-24, HLSL, 0KB, 下载0次)
用于Unity的PSX样式抖动着色器,
PSX-style dither shader for Unity, (2020-10-13, ShaderLab, 0KB, 下载0次)
用于打包unity的不同渲染管道版本的着色器的系统,并使它们的行为类似于单个着色器,
A system for packaging up shaders for different render pipelines versions of unity, and making them act as if they are a single shader, (2023-07-10, C#, 0KB, 下载0次)
根据着色器实时生成碰撞器网格,当您希望与光线行进场景交互时,它非常有用,
Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene, (2018-05-06, C#, 0KB, 下载0次)
My Unity后期处理管道和着色器,
My Unity post processing pipeline and shaders, (2023-07-12, ShaderLab, 0KB, 下载0次)