我对他的mpchc像素着色器进行了修改,以供我个人使用。
Modifications i made to his mpchc pixel shaders for my personal use. (2024-01-05, HLSL, 0KB, 下载0次)
DX11 vvvv中计算和几何着色器的模块化修补系统
Modular patching system for Compute & Geometry shaders in DX11 vvvv (2022-09-28, HLSL, 0KB, 下载0次)
在较大的原点偏移处具有更好可读性的统一着色器,
Unity shaders with better readability at larger origin offsets, (2023-10-21, HLSL, 0KB, 下载0次)
Buggy卡通着色器解决方案,*适用于Unity的URP,
Buggy toon shader solution that *works for Unity s URP, (2023-01-27, HLSL, 0KB, 下载0次)
我用HLSL为Unity编写的第一个自定义着色器,
My first custom Shader written in HLSL for Unity, (2022-03-21, HLSL, 0KB, 下载0次)
使用Unity 2020.3LTS为移动设备优化的卡通着色器,
Toon shader optimised for mobile devices using Unity 2020.3LTS, (2021-04-06, HLSL, 0KB, 下载0次)
用于统一的草地弯曲着色器的第一次迭代,
First iteration of my grass bending shader for unity, (2019-02-10, HLSL, 0KB, 下载0次)
Unity HDRP项目,用于测试使用计算着色器生成体素网格,
Unity HDRP project to test generating voxel meshes with compute shaders, (2022-02-01, HLSL, 0KB, 下载0次)
我在Unity着色器中反复使用的通用代码,
Common code that I keep using over and over in Unity shaders, (2021-12-26, HLSL, 0KB, 下载0次)
使用Unity上的计算着色器实现曲面网算法,
Implementation of Surface Nets Algorithm using Compute Shaders on Unity, (2021-06-02, HLSL, 0KB, 下载0次)
寻找维护者:具有某些功能的线框着色器,
LOOKING FOR MAINTAINERS: Wireframe Shader for Unity with some features, (2021-03-07, HLSL, 0KB, 下载0次)
实验光线跟踪和计算着色器的Unity项目。,
A Unity project that experiments with raytracing and compute shaders., (2022-01-21, HLSL, 0KB, 下载0次)
Unity项目,我在其中尝试新的着色器技术,
Unity project in which I experiment with new shader techniques, (2020-02-15, HLSL, 0KB, 下载0次)
GeneLit是Unity内置管道的标准着色器的替代品。,
GeneLit is an alternative to standard shader for Unity built-in pipeline., (2023-09-01, HLSL, 0KB, 下载0次)
Unity.的片段着色器的简单光流实现。,
A simple optical flow implementation by fragment shader for Unity., (2018-03-03, HLSL, 0KB, 下载0次)
Unity中的郭士纳波浪表面着色器,海洋模拟实践。,
Gerstner wave surface shader in Unity, a practice of ocean simulation., (2019-06-18, HLSL, 0KB, 下载0次)
使用几何体着色器的统一线框材质,
Unity wireframe material using Geometry Shaders, (2021-09-18, HLSL, 0KB, 下载0次)
Unity 2021(URP)和*可能*更高的卡通着色器。
Toon shader for Unity 2021 (URP) and *probably* higher. (2022-11-12, HLSL, 0KB, 下载0次)
Unity URP的微小而灵活的曲面着色器解决方案
a tiny and flexible surface shader solution for Unity URP (2020-07-12, HLSL, 0KB, 下载0次)
这是用于重新着色的开源屏幕空间光线跟踪着色器
This is an open source screen space ray tracing shader for reshade (2021-09-26, HLSL, 14KB, 下载0次)