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按分类查找All DirextX编程(462) 
按平台查找All Visual C++(462) 

[DirextX编程] D3D_MFC

一个基于DirectX 的3D例子,环境是VC++6.0,需要配置一下DirectX的包含文件和库文件,对于初学3D编程的可以参考
An example of 3 d based on DirectX, is vc++ 6.0 environment, the include files and libraries need to configure your DirectX, 3 d programming for beginners can refer to (2015-07-10, Visual C++, 10554KB, 下载22次)

http://www.pudn.com/Download/item/id/1436494680209794.html

[DirextX编程] VisualPCaudio-and-video-processing

visual c++音频视频处理技术及工程实践一书中的源码。主要内容包括DirectSound开发音频、DirectShow/VFW开发视频、MMX/SSE进行多媒体汇编编程、DM642 DSP进行音/视频算法优化和主流视频算法MPEG-4/H.264的编码原理及工程实践
sourse code of the book-processing technology and engineering on audio and video.including directshow development,current algorithm aboat audio and video (2013-09-28, Visual C++, 1078KB, 下载7次)

http://www.pudn.com/Download/item/id/2364748.html

[DirextX编程] simpled3d

我自己学dx9编程时做的一个demo,只渲染了2个三角形(有纹理映射),可以简单的用vk_up控制摄像机视角,对入门有一定帮助
My own school dx9 programming to do a demo, only rendering two triangles (texture mapping), simple vk_up control camera angle, entry into the door on the other under (2013-01-27, Visual C++, 1526KB, 下载8次)

http://www.pudn.com/Download/item/id/2128250.html

[DirextX编程] test3

我自己学dx9编程时候的一个练习,只渲染了简单的2个三角形(有纹理映射),可以用vk_up来简单控制摄像机视角,可以帮助大家入门
My own school dx9 programming when a practice only render a simple two triangle (texture mapping), with vk_up simple control of the camera angle, you can help people get started (2013-01-27, Visual C++, 1720KB, 下载11次)

http://www.pudn.com/Download/item/id/2128246.html

[DirextX编程] The-computer-game-programming-basis

计算机游戏编程基础 何坤, 周激流, 张卫华 介绍了如何以Visual C++及DirectX 来设计游戏,深入浅出的概念讲解 与游戏实例相结合来逐步实现自己制作游戏的
HE Kun, computer game programming foundation, rapids, Weihua games, how to design to Visual C++ and DirectX concept to explain in simple terms combined with the instance of the game to the progressive realization of your own game (2012-08-28, Visual C++, 4642KB, 下载3次)

http://www.pudn.com/Download/item/id/1978181.html

[DirextX编程] ZhaoCha

Windows编程的游戏,同样是利用D3D技术来实现的2D小游戏。这个游戏利用了多种结构体,循环结构体来实现,不过仍需要配置dirextX9 的开发环境
Windows programming of the game, the same D3D technology to achieve 2D game. This game use a variety of structures, loop structures to achieve, but still need to configure dirextX9 development environment (2012-04-26, Visual C++, 5544KB, 下载7次)

http://www.pudn.com/Download/item/id/1845501.html

[DirextX编程] directshow-Development-Guide

本书以DirectX SDK 9.0版为蓝本,内容几乎涵盖了在Windows平台上使用DirectShow进行C++编程的方方面面。全书共分4个部分。第1部分详细介绍了DirectShow的基础知识。第2部分重点讨论了Filter的开发,以及DirectShow应用程序的开发,包括目前非常流行的音视频采集、数码摄像机的支持、非线性编辑等应用。第3部分深入分析了DirectShow SDK提供的部分典型源代码。第4部分结合作者个人的一些开发实践,通过案例和开放源代码分析,进一步介绍DirectShow的实务应用。 本书内容丰富,条理清晰,实用性强。适合广大的流媒体应用开发人员,以及对Windows平台上多媒体处理感兴趣的编程爱好者学习、参考。
directshow Development Guide (2011-05-14, Visual C++, 30956KB, 下载14次)

http://www.pudn.com/Download/item/id/1531078.html

[DirextX编程] Chapter1801

Directx游戏编程第18章的散射光代码,由于附带的源代码与最新版本的directx不兼容所以无法运行,修改某些参数后通过编译。
Directx Game Programming Chapter 18 of the scattered light code, because the source code with the latest version of directx is not compatible so it can not run, modify some parameters to compile. (2010-10-03, Visual C++, 23KB, 下载3次)

http://www.pudn.com/Download/item/id/1309231.html

[DirextX编程] TricksOfThe3DGameProgrammingGurus

本书是游戏编程畅销书作者André LaMothe的扛鼎之作,从游戏编程和软件引擎的角度深入探讨了3D图形学的各个重要主题。全书共分5部分,包括16章的内容。第1~3章简要地介绍了Windows和DirectX编程,创建了一个Windows应用程序模板,让读者能够将精力放在游戏逻辑和图形实现中,而不用考虑Windows和DirectX方面的琐事;第4~5章简要地介绍了一些数学知识并实现了一个数学库,供以后编写演示程序时使用;第6章概述了3D图形学,让读者对本书将介绍的内容有大致的了解;第7~11章分别介绍了光照、明暗处理、仿射纹理映射、3D裁剪和深度缓存等内容;第12~14章讨论了高级3D渲染技术,包括透视修正纹理映射、Alpha混合、1/z缓存、纹理滤波、空间划分和可见性算法、阴影、光照映射等;第15~16章讨论了动画、运动碰撞检测和优化技术。
This book is a best-selling game programming author André LaMothe to carry the tripod to make, from the game engine programming and software point of view in-depth study of the 3D graphics of the various important topics. The book is divided into five parts, including the 16 chapters. Chapter 1 Chapter 3 briefly describes the Windows and DirectX programming, to create a Windows Application template, so that readers can focus on the game logic and graphics implementation, without considering aspects of Windows and DirectX trivial No. 4 ~ Chapter 5 briefly describes some of the mathematical knowledge and implemented a mathematical library for later use when preparing demo program in Chapter 6 an overview of 3D graphics, so that the readers of this book will introduce the general understanding of the content No. 7 ~ 11 Zhang introduced the illumination, shading, affine texture mapping, 3D cutting and depth buffer etc. Article 14 of Chapter 12 to discuss high-level 3D rendering techniq (2009-10-03, Visual C++, 30683KB, 下载998次)

http://www.pudn.com/Download/item/id/928157.html

[DirextX编程] Audio_Video

介绍游戏中声音和视频编程的书籍,以directx 9.0 为基础,详细介绍了 direct show 和 direct audio。视频部分中,有如何在3D游戏中播放视频的教程
Describes the game sound and video programming, books, in order to directx 9.0, based on detailed information on direct show and direct audio. Video section, there are ways to play video games in 3D tutorials (2009-08-25, Visual C++, 6170KB, 下载46次)

http://www.pudn.com/Download/item/id/888966.html

[DirextX编程] VideoWaveSDK

VideoWaveSDK文档,不错的DirectShow编程参考。 通过VW SDK DirectSHow版本你可以控制VW卡实现视频,音频采集,播放;亦可以设计基于DirectShow的各种视频应用程序。随VW SDK DirectShow版本,提供一个应用程序设计范例和一个网络视频应用API库用于创建网络组播应用
VW SDK DirectShow document with good examples for DirectShow programming. (2009-02-23, Visual C++, 450KB, 下载22次)

http://www.pudn.com/Download/item/id/651382.html

[DirextX编程] Direct3DFORMAT

将SDK程序移植成MFC程序,整个初始化过程虽然比较复杂,但本文提供CD3dView类完成了全部初始化,大大简化了Direct3D的编程工作。
SDK procedures will migrate MFC program, the entire initialization process is relatively complex, but CD3dView this article to provide all types of completed initialization, greatly simplifies the work of Direct3D programming. (2008-06-11, Visual C++, 95KB, 下载29次)

http://www.pudn.com/Download/item/id/487449.html

[DirextX编程] KeyMapper

DirectInput编程源代码,可以将鼠标、键盘和JoyStick按键进行映射,出就是重新定义各键的功能
DirectInput programming source code, can be a mouse, keyboard and Joystick button to map out the key is to redefine the function of (2008-05-01, Visual C++, 10KB, 下载101次)

http://www.pudn.com/Download/item/id/450350.html

[DirextX编程] Chap16

DirectX角色扮演游戏编程第二版的最后一章的源代码,作者整合了之前的游戏引擎和其他组件开发了一个小RPG游戏。
DirectX role-playing game programming second edition of the final chapter of the source code, the author integrates the pre-game engine and other components to develop a small RPG game. (2008-03-11, Visual C++, 3680KB, 下载397次)

http://www.pudn.com/Download/item/id/413811.html

[DirextX编程] Player

在Visual C++6.0平台下,利用微软提供的DirectShow框架实现一个简单的播放媒体文件的例子。功能简单,便于学习DirectShow编程的全过程。
In the Visual C++ 6.0 platform, using the Microsoft DirectShow framework for the realization of a simple example of playing media files. Features a simple, easy to learn the entire process of DirectShow programming. (2007-09-20, Visual C++, 7KB, 下载11次)

http://www.pudn.com/Download/item/id/336032.html

[DirextX编程] Managed[1].DirectX.9.Kick.Start.Graphics.And.Game

DirectX.9电子书籍,SAMS出版!游戏编程、三维程序设计必备!注意,非DirectX.9自带文档!
DirectX.9 electronic books, SAMS Publishing! Game programming, 3-D design procedures required! Attention to the non-DirectX.9 bring their own files! (2007-01-17, Visual C++, 1330KB, 下载30次)

http://www.pudn.com/Download/item/id/243339.html

[DirextX编程] dsvl-0.0.8c

dsvl,它是一个对directshow的简单封装的库,使用起来比较方便,比较容易实现视频编程的应用。
dsvl, it is one of directshow simple package libraries, and more convenient to use. easier video programming applications. (2006-08-05, Visual C++, 2667KB, 下载140次)

http://www.pudn.com/Download/item/id/207619.html

[DirextX编程] GameV101

关于DIRECTX9.0C的一个小场景的编程,AABB碰撞盒检测,.X文件骨骼动画的导入
DIRECTX9.0C on the scene of a small programming, AABB box collision detection, . X-bones document into animation (2006-07-18, Visual C++, 5453KB, 下载609次)

http://www.pudn.com/Download/item/id/203991.html

[DirextX编程] Example2_ChatRoom

一个局域网语音聊天程序。本程序是点对点的局域网语音聊天程序。主要目的是学习DirectX Sound编程。大学互相学习,共同进步。
a LAN voice chat program. This program is a point-to-point LAN voice chat program. The main purpose is to study Sound DirectX programming. University of mutual learning and common progress. (2005-06-30, Visual C++, 679KB, 下载60次)

http://www.pudn.com/Download/item/id/1120116596126751.html

[DirextX编程] isdom_sdk

游戏开发包。DirectX相关的组件包装, DirectDraw、D3D、DirectInput、DirectSound、DirectPlay、DirectMedia、及MIDI播放;图形文件读写;网络编程;多线程等方面很多内容
Game development package. DirectX correlation module packing, DirectDraw, D3D, DirectInput, DirectSound, DirectPlay, DirectMedia, and MIDI broadcast; Graphic file read-write; Network programming; Aspect very many contents and so on multithreading (2001-11-29, Visual C++, 1654KB, 下载898次)

http://www.pudn.com/Download/item/id/1006963200604341.html