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按分类查找All 游戏引擎(247) 

[游戏引擎] 实时碰撞检测算法技术

本书将带领读者从头开始制作一门语言的编译器。笔者特意为本书设计了CЬ语言,CЬ可以说是C语言的子集,实现了包括指针运算等在内的C语言的主要部分。本书所实现的编译器就是C Ь语言的编译器, 是实实在在的编译器,而非有诸多限制的玩具。另外,除编译器之外,本书对以编译器为中心的编程语言的运行环境,即编译器、汇编器、链接器、硬件、运行时环境等都有所提及,介绍了程序运行的所有环节。
This book will lead readers to make a language compiler from scratch. The author specially designed the C language for this book, which can be said to be a subset of C language and realizes the main part of C language including pointer operation. The compiler implemented in this book is the compiler of C language. It is a real compiler, not a toy with many restrictions. In addition, in addition to the compiler, this book has mentioned the running environment of the compiler centered programming language, that is, compiler, assembler, linker, hardware, runtime environment, etc., and introduced all aspects of program running. (2021-01-04, C/C++, 42845KB, 下载0次)

http://www.pudn.com/Download/item/id/1609767864324221.html

[游戏引擎] Mathsfor3DGameProgramming

本书介绍了开发专业级三维图形引擎所需的数学方法,书中介绍的关于游戏开发方面的许多知识同样适用于三维计算机图形学相关的应用。本书首先介绍了相当基础和知识,如何向量几何和线性代数,然后继续介绍一些计算机游戏设计中的高级知识,如光照和可视性判断。另外,本书还给出了一些重要结论的推导过程,以便于不具备相应理论基础的读者理解相关内容。 本书要求读者已具备三角学及其计算方法方面的基础知识,不过,本书仍然在一些章节中概括介绍了这些知识中的一些重要工具,如三角恒等式、微分议程和泰勒级数等。本书牟于游戏设计者及相应的编程人员来说,是一本不可多得的参考资料。
This book describes the development of professional-grade three-dimensional graphics engine needed mathematical methods, the book describes many aspects of the game development knowledge also applies to three-dimensional computer graphics-related applications. This book introduces the very foundation and knowledge of how to vector geometry and linear algebra, and then continue to introduce some advanced computer game design knowledge, such as illumination and visibility judgment. In addition, the book also gives some important conclusions of the derivation process, in order to not have the appropriate reader to understand the theoretical basis of relevant content. This book asks the reader already has trigonometry and calculation methods of the basic knowledge, however, the book is still in some sections outlines some of the important knowledge tools, such as trigonometric identities, differential agenda and Taylor series and so on. Mou book on game designers and programmers accordingl (2013-09-09, Visual C++, 22921KB, 下载6次)

http://www.pudn.com/Download/item/id/2350695.html

[游戏引擎] D3D11-terrain-rendering

设计了一种基于GPU编程实现的大规模地形场景的实时绘制与漫游算法。利用GPU端完成地形网格更新、地形块的自动选取、高度图和纹理图采样等大部分计算工作,大大减轻了CPU端的计算负载。
designed a high performance technique for real-time rendering and roaming of large-scale terrain environment based on GPU programming. GPU undertaked most of the computation such as terrain mesh updating, automatically selecting of terrain blocks, terrain blocks sampling and texture blocks sampling. Experimental results show that GPU programming is an effective way to improve the method, the algorithm is easy to implement, has a low memory expenses, and achieves high performance on real-time roaming of large-scale terrains. (2012-05-06, Visual C++, 19948KB, 下载40次)

http://www.pudn.com/Download/item/id/1858332.html

[游戏引擎] 3DGamesResourceStudy

本书是指导您进行3D游戏开发的全面指南。本书提供了3D游戏开发的工具,您使用这些工具可以开发非常优秀的游戏,如第一人称射击游戏、冒险游戏、角色扮演游戏、战略游戏,以及体育游戏等。本书循序渐进地揭示了建立一个全功能的游戏所需的每个步骤,重点介绍了3D游戏的元素、编程概念、Torque Engine、建模、纹理、以及音效和音乐。学习完本书就可以使您梦想成真——成为一名非常优秀的游戏开发人员。
This book is guiding you to 3 D games comprehensive guide to development. This book offers 3 D game development tools, you use these tools can develop very good games, such as the first person shooter game, adventure game, role playing game, strategy game, and sports games. Book reveals the gradually establish a full-featured games require each step, focusing on the 3 D game elements, programming concepts, search, the modeling, foot texture, and sound effects and music. After studying the book, you can make your dreams come true-make a very good game developers. (2011-09-08, C/C++, 2580KB, 下载16次)

http://www.pudn.com/Download/item/id/1641729.html

[游戏引擎] C_And_Directx

看起来我在做发明车轮的浪费时间的事--windows已经有一套非常复杂功能完善的GUI.不幸的是windows的GUI适用于办公软件,而这通常不适合游戏软件.游戏一般需要比windows更精确的控制(例如,使用自己的GUI实现用alpha混合创造的部分透明的窗口比较容易,而使用windows的GUI则几乎做不到). 这篇文章将讲述如何使用C++和DirectX来创建自己的GUI.文章分为几部分,每部分涉及一个特定的GUI编程主题.这并不需要按顺序阅读,所以你可以从你需要的部分开始. 这里我假设读者有以下的背景知识:事件驱动的编程原理 对PDL和C++的熟练掌握.我使用C++来建立我的GUI系统,因为我是C++爱好者俱乐部的持卡会员,并且C++的OOP很适用于windows编程和控制方式. 让我们从定义工作范围开始.应该认识到我们不是要设计windows95,我们只是想要为一个游戏开发一套简单的GUI.所以我们不用实现每一个简单控制和GUI结构.我们只需要几个部分而已:一个鼠标指针,一个普通窗口,一些在窗口中的对话框控制.我们也需要一个资源编辑器--一个允许我们在图形环境中使用拖动控制来设计对话框. 从基础开始:渲染循环
I invented the wheel seemed a waste of time to do things- windows already has a very complex functional of the GUI. Unfortunately, the windows of the GUI for office software, which is usually not suitable for game software. Games generally require more than windows precise control (for example, to use their own GUI to achieve with the alpha part of the mix to create a transparent window for easier use of windows of the GUI is almost impossible). This article describes how to use C++ and DirectX to create their own GUI. The article is divided into several parts, each part deals with a specific GUI programming topics. This does not need to in order to read, so you can start from the part you need. Here I assume that the reader have the following background knowledge: an event-driven programming principles of PDL and mastery of C++. I use C++ to build up my GUI system, because I am a C++ fan club membership card, and the C++, OOP is applicable to windows programming and contr (2009-12-27, C/C++, 384KB, 下载12次)

http://www.pudn.com/Download/item/id/1019406.html

[游戏引擎] csyuanmala

淡抹夕阳服务端加工具全套代码(传世引擎)..从代码看出,先期框架设计很下功夫.游戏所有功能都写了相关类(只是一大堆空白函数)....不过似乎编程风格不太严谨.没有代码缩进,注释也不太规范..... 居然还发现了当初设计时尚未取消的断点.
Sunset淡抹server code plus a full set of tools (handed down engine) .. from the code that is very hard pre-frame design. The game has written all of the features are related (only a lot of blank function ).... but it seems less strict programming style. there is no code indentation, comments ..... norms are not actually found the original design of the breakpoint has not yet been canceled. (2009-04-15, Visual C++, 2782KB, 下载110次)

http://www.pudn.com/Download/item/id/716582.html

[游戏引擎] Game_design_and_develop

游戏的设计与开发——梦开始的地方 作者:叶丁 叶展 本书共计六篇二十二章,其中基础篇阐述了基本游戏理论和游戏性等问题;设计篇列出几个游戏设计方面的专题;美工篇集中介绍了二维和三维美工和动画技术;编程篇主要围绕三维图形和人工智能展开;管理篇则探讨软件工程在游戏开发中的应用;最后以教育篇来总结全书
Game Design and Development- the beginning of the dream Author: Ye Ting book exhibition Total 22 Chapter 6, in which articles on the basis of the basic game theory and games of other issues design articles listed several aspects of game design topics art articles focused on two-dimensional and three-dimensional art and animation techniques programming articles focus on three-dimensional graphics and artificial intelligence carried out management chapter is to explore software engineering in the game development application Finally, to sum up the book chapter Education (2008-06-03, MultiPlatform, 20815KB, 下载36次)

http://www.pudn.com/Download/item/id/480725.html
总计:247