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按分类查找All DirextX编程(462) 
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[DirextX编程] RealtimeTerrainEngine

要想从头开始建立一个引擎的话,我们首先得需要有良好的基础。在这一部分,我们将 介绍最新的DirectX 9.0 并且好好看一下其SDK 里提供的DirectX 示例框架。出于简化的考虑, 我们将把引擎建立在微软提供好的一些类上。除此以外,我们还将研究一下DirectX9.0 的一 部分,Direct3D 扩展库(D3DX)。这个工具库将满足我们对3D 数学库的基本需要,同时也 给我们提供了加载,维护我们游戏资源的方法。 在DirectX 9.0 中,我们也将深入地研究HLSL 语言,HLSL 语言是类似与C 语言的开 发语言,它可以使着色器程序员在不借助底层汇编渲染代码的情况下编写顶点和像素着色器。 这是介绍我们今天的图形硬件3D 着色器编程的好方法。鉴于其易用性和可读性,这本书将 集中介绍HLSL 语言的使用而非底层汇编语言。 对于那些想要学习底层汇编语言的读者,HLSL 也可以作为一种辅助的学习手段。DirectX SDK 里的命令行式的HLSL 编译器(fxc.exe)通过使用/Fc 命令选项可以将HLSL 程序转换为汇 编语言文件。通过编写HLSL 代码和查看对应的汇编代码,读者就能够更加了解这两门语言。 将某些特定的代码改由汇编代码编写也可以大大地提高HLSL 代码的效率。
To build an engine from scratch, we must first need to have a good foundation. In this section, we will introduce the latest DirectX 9.0 and take a look at the DirectX SDK provides an example in the framework. For simplification reasons, we will provide a good engine built on Microsoft, a number of class. In addition, we will also look at part of DirectX9.0, Direct3D Extension Library (D3DX). The tool library will meet our basic needs of 3D math library, but also provides us with a load, maintenance of our game resources. In DirectX 9.0, we will study in depth HLSL language, HLSL language is similar to C language development language that allows programmers shader rendering code compiled without the aid of the underlying case of the preparation of vertex and pixel shader. This is to introduce today s graphics hardware 3D shader programming a good way. Given its ease of use and readability, this book will focus on the use of language rather than the underlying HLSL assembly language. Fo (2010-07-14, Visual C++, 2649KB, 下载18次)

http://www.pudn.com/Download/item/id/1241375.html

[DirextX编程] ddraw

DirectDraw 中文手册。DirectX 编程爱好者被其帮助文档中的英文所苦,于是民间有不少的爱好者开始自己翻译其手册为中文,然后放在网上让大家共享.然而,由于缺乏组织,很多人都在做着重复的工作,结果浪费了很多的时间和精力.如果把这些自发的力量组织起来,无疑是件很有意义的事.而实现跨地域的组织工作,正是 Internet 的特长.因此我们决定在国际互联网上建立一个站点来专门进行 DirectX 手册的翻译组织工作,然后把翻译过的作品放在我们的主页上让每一个需要的人都可以得到.
DirectDraw Chinese manual. DirectX programming enthusiasts by its Help documentation in English suffer from, so the private sector have a lot of fans began his translation of its manual in Chinese, and then put online for all to share. However, due to lack of organization, many people are doing repetitive work, the results of a waste of a lot of time and effort. If the power of these self-organized, no doubt a very significant thing. and to achieve cross-regional organization, is the Internet' s strong suit. so we decided to on the Internet dedicated to establishment of a site to translate the manual DirectX organizational work, and then translated the works on our home page so that every one who need it can get. (2009-10-22, Visual C++, 270KB, 下载59次)

http://www.pudn.com/Download/item/id/945933.html