Unity的天空着色器,将天空渲染为单独的缓冲区。
Sky shader for Unity that renders the sky into a seperate buffer. (2023-12-29, HLSL, 0KB, 下载0次)
在Clickteam Fusion中使用计数器作为渐变条的替代。
A replacement for using counters as gradient bars in Clickteam Fusion. (2023-12-19, HLSL, 0KB, 下载0次)
Clickteam Fusion的可自定义鱼眼镜头着色器。
A customizable Fisheye Lens shader for Clickteam Fusion. (2023-12-12, HLSL, 0KB, 下载0次)
一组着色器,用于通过CRT TV模拟NTSC信号的显示
A collection of shaders to emulate the display of an NTSC signal through a CRT TV (2023-11-30, HLSL, 0KB, 下载0次)
Unity中使用Shadergraph和HLSL组合的简单内部贴图视差着色器
A simple interior mapping parallax shader in Unity using a combination of Shadergraph and HLSL (2023-11-25, HLSL, 0KB, 下载0次)
“快速流体模拟的紧凑泊松滤波器”规范,ACM SIGGRAPH 2022会议。,
Code for "Compact Poisson Filters for Fast Fluid Simulation", ACM SIGGRAPH 2022 Conference., (2023-07-03, HLSL, 0KB, 下载0次)
具有漫反射纹理、照明和环境立方体贴图的HLSL金属着色器。
HLSL metal shader with diffuse texture, lighting and environment cube map. (2023-09-29, HLSL, 0KB, 下载0次)
自定义重新着色构建(未锁定的z深度)+最终幻想14的着色器预设。,
Custom reshade build (unlocked z-depth) + shader preset for Final Fantasy 14., (2022-04-11, HLSL, 0KB, 下载0次)
在Unity Shader Lab中创建了简单但很酷的着色器的示例项目,
Example project with simple but cool shaders created in Unity Shader Lab, (2021-04-27, HLSL, 0KB, 下载0次)
使用各向异性GGX BRDF的Unity标准着色器的修改版本。,
A modified version of Unity s Standard Shader using an Anisotropic GGX BRDF., (2017-07-01, HLSL, 0KB, 下载0次)
用于unity内置地形系统的简单程序地形着色器,
A simple procedural terrain shader for unity s inbuilt terrain system, (2023-03-16, HLSL, 0KB, 下载0次)
Unity软件包提供与脚本渲染管道兼容的cel着色器,
Unity package providing cel shader compatible with Scriptable Render Pipelines, (2021-12-23, HLSL, 0KB, 下载0次)
为您的下一个项目收集实用的Unity着色器,
A collection of practical Unity shaders for your next project, (2023-08-20, HLSL, 0KB, 下载0次)
我参与的为ReShade编写的后处理着色器的集合。,
A collection of post-processing shaders written for ReShade that I contribute to., (2023-08-06, HLSL, 0KB, 下载0次)
Unity的Project Sekai着色器(内置渲染管道)。
Project Sekai shader for Unity (Built-in Rendering Pipeline). (2022-10-15, HLSL, 0KB, 下载0次)
Unity的草地几何体着色器示例,通用渲染管道。基于
Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on (2021-01-22, HLSL, 0KB, 下载0次)
Unity 5的头发着色器最初为sine.space虚拟世界构建,
A hair shader for Unity 5 originally built for the sine.space virtual world, (2021-01-25, HLSL, 0KB, 下载0次)
具有Unity标准照明模型支持的几何体着色器的示例。
An example of a geometry shader with Unity s standard lighting model support. (2017-11-07, HLSL, 1181KB, 下载0次)
具有统一着色器图和视觉效果图的VAT(顶点动画纹理)
VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph (2021-12-15, HLSL, 45967KB, 下载0次)
视频播放效果过滤器(DirectX.hlsl像素着色器,mpv.hook)
Video playback Effects Filters (DirectX .hlsl pixel shaders, mpv .hook) (2023-05-25, HLSL, 8576KB, 下载0次)