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[OpenGL] A7

通过实现实验内容,掌握OpenGL中顶点数组和显示列表的使用,并验证课程中关于OpenGL显示加速技术的内容。
By implementing experimental content, master OpenGL vertex array and displayed using the list and verify the contents of the course on OpenGL graphics acceleration technology. (2015-01-01, Visual C++, 298KB, 下载13次)

http://www.pudn.com/Download/item/id/1420093588796183.html

[OpenGL] OpenGL-07-a7

中山大学openGl课程入门程序,可以充分获取openGl的基础知识
Sun Yat-sen openGl course entry procedures, you can have full access to the basics openGl (2014-11-04, Visual C++, 583KB, 下载5次)

http://www.pudn.com/Download/item/id/2648666.html

[OpenGL] template

proe 建模的模板,A0-A4 很多模板
for learning (2013-09-06, PPT, 90KB, 下载2次)

http://www.pudn.com/Download/item/id/2349142.html

[OpenGL] A7

通过在opengl中使用定点数组和显示列表,实现显示加速技术
By using fixed arrays and opengl display list, display acceleration techniques to achieve (2013-06-06, C++, 12506KB, 下载9次)

http://www.pudn.com/Download/item/id/2271409.html

[OpenGL] CG-Angel-progCh02-A1-A2-A3-A4

图形学书本上例子实现,基本实例,可供初学者参考
GRAPHICS books example achieve basic examples of reference for beginners (2013-03-26, Visual C++, 357KB, 下载2次)

http://www.pudn.com/Download/item/id/2174234.html

[OpenGL] 4

1、定义一个复数类,要求包括 i、无参构造函数,初始化实部和虚部均为0 ii、有参构造函数,通过参数初始化实部和虚部 iii、输出复数的成员函数 iv、以成员函数的方式重载复数加法 v、以友元的方式重载复数加法 2、三维数据型如a+bi+cj(其中abc为实数),加法法则为 (a1+b1i+c1j)+(a2+b2i+c2j)=(a1+a2)+(b1+b2)i+(c1+c2)j 要求 i、以题目1的复数为基础,采用继承的方式构造三维数据类(包括无参和有参构造函数) ii、以成员函数的方式重载三维数据加法 iii、以友元的方式重载三维数据加法
1, the definition of a complex class requirements include i no-argument constructor, initialize the real and imaginary parts are 0 ii, arg constructor, the real and imaginary parts of the parameter initialization iii output plural members the function iv member function overloaded complex addition v overloaded complex addition, three-dimensional data type, such as a+bi+cj (where abc is a real number), the addition rule for (a1+b1i+c1j)+ (a2+b2i+c2j) = (a1+a2 to a friend )+ (b1+b2) i+ (c1+c2) j requires i, based topic plural, using inheritance to construct 3D data classes (including parameters and parameter constructor) ii way overloaded member function of the three-dimensional data Addition iii friend way overloaded three-dimensional data addition (2013-03-09, Visual C++, 35KB, 下载2次)

http://www.pudn.com/Download/item/id/2153529.html

[OpenGL] A7

掌握OpenGL中顶点数组和显示列表的使用,并验证课程中关于OpenGL显示加速技术的内容。
Master OpenGL vertex arrays and display a list of the use of and verify course on OpenGL acceleration technology. (2013-01-05, Visual C++, 755KB, 下载18次)

http://www.pudn.com/Download/item/id/2106625.html

[OpenGL] A7

浙江大学的计算机图形学课程实验7的代码,对opengl初学者很有用
Zhejiang University' s Computer Graphics course experiment 7, the code is useful for beginners opengl (2011-02-24, Visual C++, 12780KB, 下载48次)

http://www.pudn.com/Download/item/id/1436015.html

[OpenGL] debugprogram

这个程序(omni.com)是97年的Mekka ’97 4K Intro比赛的一等奖作品,也是我认为最好的4K作品之一。整个程序全长4095字节,其中包含133字节的自解压程序(类RAR压缩),未解压的程序长4782字节。三维场景包含144个立方体,367个面,362个点,15个不同的64*64 的纹理…… 观看方法: 开始菜单->运行->debug。然后把下面这一堆文本整个粘贴(点击左上角图标,编辑-》粘 贴) 进去,如果你有标准的Sound Blaster声卡,还能听到MIDI音乐。(我机器是ac97的有声音,也有动画!粘 贴后 一定要敲回车才能听见声音!)
This is a great program. This program (omni.com) is 97 years of Mekka ' 97 4K Intro Competition First Prize work, it is I think one of the best works of 4K. The entire process length 4095 bytes, which contains 133 bytes of self-extracting program (class of RAR compression), the procedure does not extract the 4782 bytes long. Three-dimensional scene includes 144 cubes, 367 surface, 362 points, 15 64* 64 different textures ... ... watch method: Start Menu-> run-> debug. Then a bunch of text below it throughout the paste (click upper left corner of the icon, edit- " paste) into, if you have a standard Sound Blaster sound card, can hear the MIDI music. (I have ac97 sound machine is also animated! Paste must hit carriage return later to hear the sound!) (2010-05-11, DOS, 6KB, 下载4次)

http://www.pudn.com/Download/item/id/1166433.html

[OpenGL] mElite-97-41

This is a SDL OpenGL port of the Elite New Kind Source Code. Original version used the Allegro games library.
This is a SDL OpenGL port of the Elite New Kind Source Code. Original version used the Allegro games library. (2009-07-09, Visual C++, 399KB, 下载4次)

http://www.pudn.com/Download/item/id/837300.html

[OpenGL] OpenGL_A1

This tutorial shows how to use the GL_REFLECTION_MAP_EXT and GL_TEXTURE_CUBE_MAP extensions to render a reflective Cube map The dglOpenGL.pas file was created by the team at www.delphigl.com I have included the html readme for an explanation of using this.
This tutorial shows how to use the GL_REFLECTION_MAP_EXT and GL_TEXTURE_CUBE_MAP exten Dimensions to render a map reflective Cube The dglOpe nGL.pas file was created by the team at www.delp higl.com I have included the html readme for an e xplanation of using this. (2006-08-08, Delphi, 341KB, 下载35次)

http://www.pudn.com/Download/item/id/208195.html

[OpenGL] OpenGL_A7

OpenGL演示之太阳、地球、月球的运转实例
OpenGL demo Zhi sun, the earth, moon examples of the operation. (2006-08-08, Delphi, 217KB, 下载59次)

http://www.pudn.com/Download/item/id/208190.html

[OpenGL] SIGGRAPH-97-Course-Notes-Overlays&Underlays

Nate Robins教程之Overlays&Underlays Overlays and underlays are often used in applications for rendering above (or below) the main OpenGL context. Setup and use of overlays and underlays is discussed below.
Nate Robins Guide Zhi Overlays (2006-04-27, Visual C++, 9KB, 下载9次)

http://www.pudn.com/Download/item/id/177098.html
总计:14