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[游戏] emp8

★实验任务 正如你所知道的 s_sin 是一个贪玩的不得了的小 P 孩(如果你非常讨厌他可以直接跳到 第二段),你也知道他最近很喜欢玩一个叫做太阳帝国的原罪的策略游戏我向你保证这是太 阳帝国原罪系列的第八章了。 sin_s 通过游戏学到一个数论知识:任何一个大于 1 的自然数,都可以唯一分解成有限 个质数的乘积 ,这里 都是质数,其诸指数 是正整 数。例如: sin_s 现在想求出上述定理 P1,P2,...,Pn 和 a1,a2,...an,例如 1200 你需要求出 2^4*3*5^2。 ★数据输入 第 1 行是正整数 N(1< N < =2^31). ★数据输出 输出一行代表数 N 的质数唯一分解(质数按照升序的)。
The experimental task As you know s_sin is a fun not the P small children (if you hate he can jump directly to the Second), you know he is like a strategy game called a Solar Empire. I assure you that this is too recent Yang Empire series eighth chapter. Sin_s through the game to learn a number theory: any natural number more than 1, can be uniquely decomposed into a finite The product of prime numbers, here are all prime numbers, the index is a positive integer The number of. For example: Sin_s now wants to obtain the theorem of P1, P2,..., Pn and A1, A2, an, such as 1200... You need to get 2^4*3*5^2. Data input The first line is a positive integer N (1< N =2^31). Data output The output line represents the number of N (the only prime decomposition in ascending order of prime numbers). (2015-05-10, Visual C++, 1KB, 下载1次)

http://www.pudn.com/Download/item/id/1431270559211237.html

[游戏] monkey-eat-ect

本题目中,猴子每天都吃当前桃子的一半且再多吃一个,假设第一天开始时,即摘的桃子总数有a0只桃子,第一天吃过之后剩下a1只桃子,第二天吃过之后剩下a2只,. . .,第9天吃过之后剩下a9只,第10天吃过之后剩下a10只,在a0,a1, a2,. . .,a1 0中,只有a10= 1是知道的,现要求a0,而我们可以看出,a0,a1,a2,. . .,a10之间存在一个简单的关系: 也就是:ai= 2 * ( ai + 1), 其中i=10,9,8,7,6,...,1,0 。
本题目中,猴子每天都吃当前桃子的一半且再多吃一个,假设第一天开始时,即摘的桃子总数有a0只桃子,第一天吃过之后剩下a1只桃子,第二天吃过之后剩下a2只,. . .,第9天吃过之后剩下a9只,第10天吃过之后剩下a10只,在a0,a1, a2,. . .,a1 0中,只有a10= 1是知道的,现要求a0,而我们可以看出,a0,a1,a2,. . .,a10之间存在一个简单的关系: 也就是:ai= 2* ( ai+ 1), 其中i=10,9,8,7,6,...,1,0 。 (2014-07-02, Visual C++, 517KB, 下载1次)

http://www.pudn.com/Download/item/id/2579783.html

[游戏] A1

猜数字游戏 可供初学者参考 简单并且用到的方法比较多
Reference to a simple number guessing game for beginners and methods used are more (2014-06-29, Visual C++, 3KB, 下载1次)

http://www.pudn.com/Download/item/id/2577590.html

[游戏] encode1

给定 n个整数 个整数 a1,a 2,…,a n组成的序列,如果对于 组成的序列,如果对于 组成的序列,如果对于 组成的序列,如果对于 组成的序列,如果对于 组成的序列,如果对于 i<=k<=j i<=k<=j ,有 ak<=|a<=|a<=|a<=|aj|,则 称 aj覆盖序列区间 覆盖序列区间 覆盖序列区间 ai,a i+1 ,…,a j,相应的覆盖区间长度为 相应的覆盖区间长度为 相应的覆盖区间长度为 相应的覆盖区间长度为 相应的覆盖区间长度为 相应的覆盖区间长度为 j-i+1i+1 。 最大覆盖问题要求给定序列的区间长度 最大覆盖问题要求给定序列的区间长度 最大覆盖问题要求给定序列的区间长度 最大覆盖问题要求给定序列的区间长度 最大覆盖问题要求给定序列的区间长度 最大覆盖问题要求给定序列的区间长度 最大覆盖问题要求给定序列的区间长度 最大覆盖问题要求给定序列的区间长度 最大覆盖问题要求给定序列的区间长度 最大覆盖问题要求给定序列的区间长度 L。 例如,当 例如,当 n=10n=10 ,相应序列为: ,相应序列为: ,相应序列为: ,相应序列为: 1,6,2,1, 1,6,2,1, 1,6,2,1, -2,3,5,2,2,3,5,2, 2,3,5,2, -4,34,3 时, L=5 。
Given integers n integers a1, a 2, ..., consisting of an sequence , if the sequence composition , if the composition of the sequence , if the sequence composition , if the composition of the sequence , if the sequence composition , and if for i <= k <= ji <= k <= j, there is ak <= | a <= | a <= | a <= | aj |, called aj cover sequence covering sequence interval interval interval covering sequence ai, a i+1, ..., aj, covering the range corresponding to the length of the interval corresponding to the length of the corresponding cover to cover the length of the interval corresponding to the length of the corresponding interval covering the cover covering the interval length interval length corresponding to j-i+1 i+ 1 . Maximum coverage problem requires a given sequence interval length maximum coverage problem requires a given sequence interval length maximum coverage problem requires a given sequence interval length maximum coverage problem requires a given sequenc (2014-05-15, Visual C++, 1KB, 下载3次)

http://www.pudn.com/Download/item/id/2541867.html

[游戏] a1

创建一副扑克,并完成洗牌,显示洗过后的新牌,删除大王,小王,发牌等操作.是一个游戏小程序.(1)增加大小王 (2)删去一张指定扑克后,余牌显示 (3)创建一副扑克,显示一副扑克,洗牌,依次分给4个人并显示
Creating a poker, and complete the reshuffle, show the new licensing washed after deleting King, Wang, licensing and other operations. s A game applet. (1) increase the size of the king (2) deleting a specified poker after I card display (3) create a poker, showing a poker, shuffle, turn points to 4 people and show (2014-03-16, Visual C++, 4KB, 下载2次)

http://www.pudn.com/Download/item/id/2485017.html

[游戏] VirtuaNES.v0.97.Full.Source

VC++ FC游戏模拟器源代码,很不错的demo
VC++ FC game simulator source code (2011-05-24, Visual C++, 918KB, 下载38次)

http://www.pudn.com/Download/item/id/1545345.html

[游戏] Dll-for-Mu97d

One of the best MuOnline Old School source codes ever, greatest for the newest coders, its a open source dll for 0.97D (0.97.04)GameServer.
One of the best MuOnline Old School source codes ever, greatest for the newest coders, its a open source dll for 0.97D (0.97.04)GameServer. (2011-05-02, Visual C++, 375KB, 下载25次)

http://www.pudn.com/Download/item/id/1513927.html

[游戏] boyi

记得在97年我用FoxPro编程完成了中国象棋这个游戏后(现在看来非常幼稚、呆板),指导导师对我大加赞赏,他对我说你可不可以用c改写这个程序,c对我来说简直一无所知,因为我一直用FP在编程,我几乎用了三个月的时间才完成了界面的设置,不过我很快发现用c可以很方便实现很多新的东西,例如棋子可以成为圆形的了,不象以前是方形的,而且速度可以更快一些,从此我爱上了c,并用它做了很多有趣的东西。古墓丽影这个游戏改变我的编程生涯,我开始接触3D编程,不过3D编程技术在国内非常落后,从D3D使用开始我查阅了大量的资料,后来我发现运用GL比D3D更轻松,我建议初学者都应从GL开始入手,先了解构建客观世界的基本方法,然后用D3D改写,当然并不是说GL实现不够好,只是在图形的特殊处理上GL比D3D要略差一些。我很高兴GL这个论坛为国内的3D爱好者无私的交流提供了平台,我也想认实一些忠实于3D的朋友,并与你们分享快乐,我也很乐意把我的心得与你们分享,如果你们愿意。我也会无私地提供给你们所耍要的帮助。我也正在写一本书名叫《世界》,它有你们所耍要的东西,它能够帮助你如何去实现一个真实的生动的世界。当然不会出版它,因为是公司要我编的内部学习教材,但我会把它在适当的时候与你分享
学习学习 (2010-06-12, Visual C++, 10146KB, 下载8次)

http://www.pudn.com/Download/item/id/1210525.html

[游戏] game_Src

大家好,今天还是继续给大家带来C#的编程,利用C#写一个打字游戏,美化下 功能多增加点,也许还可以骗骗女孩子的欢心呢。哈哈!不说废话了 先看看程序如何 ,然后我们在分析,分析好了在开始设计,最后写代码。一步一步来。由于语音教程,就不多打字了! 由一个时钟来控制字母掉下来的状态。timer 97 ascii码 对应小写字母a 英文单词26字母 97+26=123 a-z
Hello, everyone, today or continue to give us C# programming, using C# to write a typing game, beautify the next multi-function increase in points, may also be able to please a girl Pianpian it.哈哈! Do not talk nonsense look at what the proper procedures and then we in the analysis and good at the beginning of the design, the last to write the code. Step by step. As the voice tutorials, no more typing in! By a clock to control the falling letters to state. timer 97 ascii codes corresponding to lower-case letters a English word 26 letters 97+26 = 123 az (2009-12-14, Visual C++, 58KB, 下载5次)

http://www.pudn.com/Download/item/id/1004826.html

[游戏] a7itude

在2008年6月的Conitec百行代码大赛中,来自德国的Christian Behrenberg凭着a7titude的优异表现获得了第二名。 Conitec的3D Game Studio(A7引擎)在国内也有着不少用户。Conitec百行代码大赛要求参赛作品的源代码的行数不能超过100行(以结束符" "为标志),源代码文件大小不能超过10kB。即使在如此苛刻的条件下,还是有不少游戏设计师拿出了精彩的作品。而a7titude在其中尤为抢眼。 a7titude是Christian Behrenberg向A7游戏引擎社区致意的作品,游戏概念很简单,用鼠标操作小球到达目的地就算过关。简单并不意味着游戏没有难度,部分关卡甚至会让你有砸鼠标的冲动。但同时游戏的休闲倾向也十分明显,除了循序渐进的难度设计外,最难的关卡只要反复尝试即使休闲玩家也不至于走投无路。
In June 2008 the Competition Conitec 100 lines of code, from Germany s Christian Behrenberg With a7titude s outstanding performance won second place. Conitec of the 3D Game Studio (A7 engine) also has a lot of users in the country. 100 lines of code required Conitec contest entries the number of lines of source code can not exceed 100 lines (to end the character " " as a symbol), the source code file size can not exceed 10kB. Even in such harsh conditions, there are still a lot of game designers come up with wonderful works. The a7titude which is especially eye-catching. a7titude is a Christian Behrenberg community to pay tribute to the A7 game engine works, the game concept is very simple, with the mouse even pass the ball to reach the destination. Simple does not mean that the game is not difficult, some points or even let you have the urge to hit the mouse. At the same time casual games tend to have very obvious, in addition to the difficulty of the design step by step, the (2009-09-07, Visual C++, 4KB, 下载12次)

http://www.pudn.com/Download/item/id/903220.html

[游戏] a1

幸运52 游戏(可以自己添加游戏项目) 游戏规则看提示
Lucky 52 games (you can add their own game projects) the rules of the game to see tips (2007-12-26, Visual C++, 2050KB, 下载6次)

http://www.pudn.com/Download/item/id/383103.html
总计:11