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按分类查找All 游戏引擎(4) 
按平台查找All C#(4) 

[游戏引擎] Hoverboard-Game

游戏项目的中心是一个回旋计时试玩游戏,你骑在气垫板上。在Unity 3D游戏引擎上制作,
Game project centered on a slalom time trial game where you ride on hoverboards. Made on Unity 3D game engine, (2023-10-03, C#, 0KB, 下载0次)

http://www.pudn.com/Download/item/id/1696374894411572.html

[游戏引擎] GameAudioTable

开发人员获取现代音频引擎相关信息和开源实现代码的信息中心
A hub of information for developers to get modern audio engine related info and open source implementation code (2017-10-03, C#, 239676KB, 下载0次)

http://www.pudn.com/Download/item/id/1686411590171709.html

[游戏引擎] Unity圣典+中文用户手册

Unity为使用户创建最佳的交互式娱乐或多媒体体验。该手册用于帮助你学习怎样使用Unity,从基础到高级技术。你可以从头到尾阅读来系统学习或仅作为一个参考。
Unity is made to empower users to create the best interactive entertainment or multimedia experience that they can. This manual is designed to help you learn how to use Unity, from basic to advanced techniques. It can be read from start to finish or used as a reference (2018-04-16, C#, 7KB, 下载5次)

http://www.pudn.com/Download/item/id/1523878865991608.html

[游戏引擎] SilverlightSpeedGame

这是用 Farseer 物理引擎制作的一个小游戏。玩法特别简单:用鼠标控制白球的位置,尽量不要让白球碰到黑球。距离中心越远,得分越少。 作者项目中遇到的问题: *模拟环境和显示环境使用的长度单位不一致,需要对两者的单位进行转换。我这里使用的是 ConvertUnits 类进行转换的。 *Farseer 引擎默认设置物体运行速度是不能超过 64 的。可以在源码的 *Settings.MaxTranslation 设置此参数。 *Farseer 引擎具有自动适应功能。长时间没有操作的时候可能会进入“休眠”状态。 *默认物体碰撞是非弹性碰撞。可以通过设置 x.Body.Restitution 来决定是弹性碰撞(1)还是非弹性碰撞(0),或者介于两者之间。
This is made ​ ​ with Farseer Physics Engine is a small game. Play particularly simple: use the mouse to control the position of the white ball, try not to let the white ball hit the black ball. Farther from the center, scoring less. Problems encountered by the project: * Simulation environment and show environment is inconsistent with the length of the unit, both units need to be converted. I am using here is ConvertUnits class conversion. * Farseer engine speed of an object is the default setting can not exceed 64. In the source* Settings.MaxTranslation set this parameter. * Farseer engine with automatic adaptation function. Long time no action may be to "sleep" state. * Default object collisions inelastic collision. Can be determined by setting x.Body.Restitution elastic collision is (1) or non-elastic collisions (0), or somewhere in between. (2011-12-16, C#, 1091KB, 下载8次)

http://www.pudn.com/Download/item/id/1733585.html
总计:4