统一着色器帧混合
Unity Shader FrameBlending (2024-04-01, HLSL, 0KB, 下载0次)
用于MMD的插件卡通着色器的豪华版
Deluxe Edition of Plug-In s Toon Shader for MMD (2024-03-21, HLSL, 0KB, 下载0次)
ReShade的简单着色器,将异常像素与其周围环境混合。使图像看起来不那么像素化,并使闪烁不那么明显。
A simple shader for ReShade that blends anomalous pixels with their surroundings. Makes images look less pixelated and makes shimmering less noticeable. (2024-03-12, HLSL, 0KB, 下载0次)
MMD插件着色器
Plug-In Shader for MMD (2024-03-01, HLSL, 0KB, 下载0次)
Unity中的光线行进着色器
Ray marching shader in Unity (2024-03-04, HLSL, 0KB, 下载0次)
基于统一物理的大气着色器
unity physically based atmospheric shader (2024-02-27, HLSL, 0KB, 下载0次)
为MMD制作的着色器集合
Collection of Shaders made for MMD (2024-02-22, HLSL, 0KB, 下载0次)
Project Reality:Battlefield 2的着色器更新。
Shader updates for Project Reality: Battlefield 2. (2024-02-18, HLSL, 0KB, 下载0次)
自定义ReShade着色器,用于移除色调,同时保留亮度并改进阴影以获得更自然的颜色。
Custom ReShade shader for removing tint while preserving brightness and improving shadows for more naturalistic color. (2024-02-18, HLSL, 0KB, 下载0次)
着色器untuk还原缺少着色器,SetPass引发异常
Shader untuk Restore missing shader, SetPass throw exception (2024-02-16, HLSL, 0KB, 下载0次)
修复宽冠错误的着色器
Shader which fixes wide coronas bug (2024-02-12, HLSL, 0KB, 下载0次)
ReShade后处理注入器的AMD FidelityFX RCAS实现。
An implementation of AMD FidelityFX RCAS for the ReShade post-processing injector. (2024-02-03, HLSL, 0KB, 下载0次)
UnityShaderParser(UnityShader分析器)
UnityShaderParser (2024-01-30, HLSL, 0KB, 下载0次)
使用基于Shader Graph的各向异性高光着色器增强Unity的通用渲染管道中头发模型的视觉吸引力。
Enhance the visual appeal of hair models in Unity s Universal Render Pipeline with Shader Graph-based anisotropic highlight shader. (2024-01-19, HLSL, 0KB, 下载0次)
2d像素水着色器
2d pixel water shader (2024-01-12, HLSL, 0KB, 下载0次)
ACLS(旧版本1.0)。Unity HLSL VR就绪“Toony PBR混合”虚拟形象着色器,用于VRCHAT和类似平台。采用游戏行业标准的卡通外观构建,适应vrchat渲染约束,并对常见的错误用户生成的地图照明做出 React。
ACLS (older 1.0). Unity HLSL VR ready "Toony PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting. (2024-01-07, HLSL, 0KB, 下载0次)
我对他的mpchc像素着色器进行了修改,以供我个人使用。
Modifications i made to his mpchc pixel shaders for my personal use. (2024-01-05, HLSL, 0KB, 下载0次)
Unity的天空着色器,将天空渲染为单独的缓冲区。
Sky shader for Unity that renders the sky into a seperate buffer. (2023-12-29, HLSL, 0KB, 下载0次)
高性能体积渲染器
High Performanced Volumetric Renderers (2023-01-31, HLSL, 0KB, 下载0次)
永久引擎着色器
eternal engine shaders (2023-12-23, HLSL, 0KB, 下载0次)