半透明伪次表面散射着色器的概念验证,使用具有不同混合操作的多个过程来计算厚度...,
Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thickness without reading back the depth buffer. (Unity) (2018-07-09, ShaderLab, 0KB, 下载0次)