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[DirextX编程] DirectX教程

DirectX(Direct eXtension,简称DX)是由微软公司创建的多媒体编程接口,是一种应用程序接口(API)。DirectX可以让以windows为平台的游戏或多媒体程序获得更高的执行效率,加强3D图形和声音效果,并提供设计人员一个共同的硬件驱动标准,让游戏开发者不必为每一品牌的硬件来写不同的驱动程序,也降低用户安装及设置硬件的复杂度。DirectX已被广泛使用于Microsoft Windows、Microsoft XBOX、Microsoft XBOX 360和Microsoft XBOX ONE电子游戏开发。
DirectX (direct extension, referred to as DX) is created by Microsoft multimedia programming interface, is an application program interface (API). DirectX can make games or multimedia programs based on windows more efficient, enhance 3D graphics and sound effects, and provide designers with a common hardware driver standard, so that game developers do not have to write different drivers for each brand of hardware, and also reduce the complexity of user installation and setting hardware. DirectX has been widely used in the development of Microsoft Windows, Microsoft Xbox, Microsoft Xbox 360 and Microsoft Xbox one video games. (2021-01-14, C/C++, 1381KB, 下载1次)

http://www.pudn.com/Download/item/id/1610615718753069.html

[DirextX编程] BeginningDirectX11GameProgramming

本书是《Beginning DirectX 10 Game Programming》一书的后续版本。在本书中,我们将讲授使用最新版Direct3D——Direct3D 11创建游戏图形的基本知识。 本书致力于教会您关于DirectX 11的各个方面。此书适用于具有一点儿或者完全没有DirectX开发经验的初中级C++编程人员。虽然有过DirectX或者OpenGL的使用经验对学习本书会更有帮助,但这不是必须。 当你学完本书之后,将掌握足够的DirectX 11的知识,从而能够自己独立制作简单的视频游戏程序。
This book is a follow-up version of " Beginning DirectX 10 Game Programming" book. In this book, we will be taught to use the latest version of Direct3D- Direct3D 11 to create a basic knowledge of the game graphics. Book dedicated to teach you about the various aspects of DirectX 11. This book applies to have little or no experience in the development of DirectX the junior level C++ programmers. Had experience with DirectX or OpenGL learning book would be more helpful, but not required. When you learn after the book is finished, you will have enough knowledge of DirectX 11, enabling independent producers simple video game program. (2013-04-10, Windows_Unix, 2691KB, 下载8次)

http://www.pudn.com/Download/item/id/2194142.html

[DirextX编程] X-type-remote-control

本 文 深 入研究了开发三维飞行仿真系统的关键技术。主要研究了视景仿真技术、动 画生成技术和DirectX 技术,对当前常用的三种视景仿真软件进行了功能比较。重点介 绍了该系统采用的用于游戏和交互式多媒体开发的DirctX 技术。在window sXP系统 环境下,基于计算机可视化仿真技术,利用可视化程序开发工具软件VB6.0及应用程序 编程接口DiretX,建立了一个具有人机交互功能的X型遥控模拟飞机三维飞行仿真系 统。生成了能够使操纵手产生身临其境感觉的交互式仿真环境,实现了操纵手与该环境 之间的自然交互。系统构造了逼真的三维模型,并且为其制作了逼真的纹理,逼真地模 拟了x型遥控模拟飞机飞行的真实情况。系统模拟了一架X型遥控模拟飞机在一个地 形上空的飞行过程,可以使用键盘对飞机模型进行控制,模拟飞机的俯仰、左卡、右卡、 回收等操作,以实现对实际飞行操控的模拟仿真训练。利用该系统进行模拟训练结束后, 系统还可以根据操纵手的操纵情况评出操作成绩,对操纵手的操纵水平进行客观的评 估。
This article studies the key technologies for the development of three-dimensional flight simulation system. Mainly to study the visual simulation technology, dynamic The painting generated and DirectX technology, the current three commonly used visual simulation software feature comparison. Focus on referrals The system used for games and interactive multimedia development DirctX. In the window sXP system Environment, computer-based visual simulation technology, the use of visual application development tool software VB6.0 application The programming interface DiretX, a human-computer interaction X-type remote control three-dimensional simulation of aircraft flight simulation system Systems. Generate interactive simulation environment that enables the manipulator hand immersive feeling manipulator hand with the environment Between natural interaction. System to construct a realistic three-dimensional model, and its production of realistic textures, realistic mode Intends x remo (2012-10-25, Visual Basic, 2267KB, 下载11次)

http://www.pudn.com/Download/item/id/2026644.html

[DirextX编程] DirectShow

本书以DirectX SDK 9.0版为蓝本,内容几乎涵盖了在Windows平台上使用DirectShow进行C++编程的方方面面。全书共分4个部分。第1部分详细介绍了DirectShow的基础知识。第2部分重点讨论了Filter的开发,以及DirectShow应用程序的开发,包括目前非常流行的音视频采集、数码摄像机的支持、非线性编辑等应用。第3部分深入分析了DirectShow SDK提供的部分典型源代码。第4部分结合作者个人的一些开发实践,通过案例和开放源代码分析,进一步介绍DirectShow的实务应用。
Book is modeled on the DirectX SDK version 9.0, covering almost all aspects of using DirectShow C++ programming on the Windows platform. The book is divided into four parts. Part 1 details the basics of DirectShow. Part 2 focuses on the development of the Filter DirectShow application development, including the very popular audio and video capture, digital camera support, such as non-linear editing applications. Part 3-depth analysis of some typical DirectShow SDK provides the source code. Part 4 combination of personal development practices through case studies and open-source analysis, further information on the practical application of the DirectShow. (2012-06-26, Visual C++, 30966KB, 下载25次)

http://www.pudn.com/Download/item/id/1923354.html

[DirextX编程] RealtimeTerrainEngine

要想从头开始建立一个引擎的话,我们首先得需要有良好的基础。在这一部分,我们将 介绍最新的DirectX 9.0 并且好好看一下其SDK 里提供的DirectX 示例框架。出于简化的考虑, 我们将把引擎建立在微软提供好的一些类上。除此以外,我们还将研究一下DirectX9.0 的一 部分,Direct3D 扩展库(D3DX)。这个工具库将满足我们对3D 数学库的基本需要,同时也 给我们提供了加载,维护我们游戏资源的方法。 在DirectX 9.0 中,我们也将深入地研究HLSL 语言,HLSL 语言是类似与C 语言的开 发语言,它可以使着色器程序员在不借助底层汇编渲染代码的情况下编写顶点和像素着色器。 这是介绍我们今天的图形硬件3D 着色器编程的好方法。鉴于其易用性和可读性,这本书将 集中介绍HLSL 语言的使用而非底层汇编语言。 对于那些想要学习底层汇编语言的读者,HLSL 也可以作为一种辅助的学习手段。DirectX SDK 里的命令行式的HLSL 编译器(fxc.exe)通过使用/Fc 命令选项可以将HLSL 程序转换为汇 编语言文件。通过编写HLSL 代码和查看对应的汇编代码,读者就能够更加了解这两门语言。 将某些特定的代码改由汇编代码编写也可以大大地提高HLSL 代码的效率。
To build an engine from scratch, we must first need to have a good foundation. In this section, we will introduce the latest DirectX 9.0 and take a look at the DirectX SDK provides an example in the framework. For simplification reasons, we will provide a good engine built on Microsoft, a number of class. In addition, we will also look at part of DirectX9.0, Direct3D Extension Library (D3DX). The tool library will meet our basic needs of 3D math library, but also provides us with a load, maintenance of our game resources. In DirectX 9.0, we will study in depth HLSL language, HLSL language is similar to C language development language that allows programmers shader rendering code compiled without the aid of the underlying case of the preparation of vertex and pixel shader. This is to introduce today s graphics hardware 3D shader programming a good way. Given its ease of use and readability, this book will focus on the use of language rather than the underlying HLSL assembly language. Fo (2010-07-14, Visual C++, 2649KB, 下载18次)

http://www.pudn.com/Download/item/id/1241375.html

[DirextX编程] ddraw

DirectDraw 中文手册。DirectX 编程爱好者被其帮助文档中的英文所苦,于是民间有不少的爱好者开始自己翻译其手册为中文,然后放在网上让大家共享.然而,由于缺乏组织,很多人都在做着重复的工作,结果浪费了很多的时间和精力.如果把这些自发的力量组织起来,无疑是件很有意义的事.而实现跨地域的组织工作,正是 Internet 的特长.因此我们决定在国际互联网上建立一个站点来专门进行 DirectX 手册的翻译组织工作,然后把翻译过的作品放在我们的主页上让每一个需要的人都可以得到.
DirectDraw Chinese manual. DirectX programming enthusiasts by its Help documentation in English suffer from, so the private sector have a lot of fans began his translation of its manual in Chinese, and then put online for all to share. However, due to lack of organization, many people are doing repetitive work, the results of a waste of a lot of time and effort. If the power of these self-organized, no doubt a very significant thing. and to achieve cross-regional organization, is the Internet' s strong suit. so we decided to on the Internet dedicated to establishment of a site to translate the manual DirectX organizational work, and then translated the works on our home page so that every one who need it can get. (2009-10-22, Visual C++, 270KB, 下载59次)

http://www.pudn.com/Download/item/id/945933.html

[DirextX编程] Visual_C++_DirectX9_3D_GameDevelop5

DirectX9 3D游戏开发导引第五部分(由于整本书200多M太大了,分成五部分上传) 本书全面地介绍了使用Visual C++/DircctX9开发3D游戏的基本方法和步骤。全书共分为21章,主要内容包括Win32 API编程、3D游戏中的数学基础、各种3D渲染原理及其实现技术、DirectInput输入处理和DirectSound声效处理等。另外,对四元数的数学构造、骨骼动画的原理和实现,以及四叉树细节层级地形等其他同类书中很少提及的内容,本书都给出了十分详细的阐述和分析。 配套光盘中提供了书中实例的完整工程文件和全部源代码,以方便读者编译、调试,巩固所学知识。 本书面向于游戏开发人员,同时也可作为高等院校相关专业和培训机构的游戏课程用书。 (2007-09-22, Visual C++, 35904KB, 下载489次)

http://www.pudn.com/Download/item/id/336872.html

[DirextX编程] Visual_C++_DirectX9_3D_GameDevelop4

DirectX9 3D游戏开发导引第四部分(由于整本书200多M太大了,分成五部分上传) 本书全面地介绍了使用Visual C++/DircctX9开发3D游戏的基本方法和步骤。全书共分为21章,主要内容包括Win32 API编程、3D游戏中的数学基础、各种3D渲染原理及其实现技术、DirectInput输入处理和DirectSound声效处理等。另外,对四元数的数学构造、骨骼动画的原理和实现,以及四叉树细节层级地形等其他同类书中很少提及的内容,本书都给出了十分详细的阐述和分析。 配套光盘中提供了书中实例的完整工程文件和全部源代码,以方便读者编译、调试,巩固所学知识。 本书面向于游戏开发人员,同时也可作为高等院校相关专业和培训机构的游戏课程用书。 (2007-09-22, Visual C++, 48913KB, 下载503次)

http://www.pudn.com/Download/item/id/336809.html

[DirextX编程] Visual_C++_DirectX9_3D_GameDevelop3

DirectX9 3D游戏开发导引第三部分(由于整本书200多M太大了,分成五部分上传) 本书全面地介绍了使用Visual C++/DircctX9开发3D游戏的基本方法和步骤。全书共分为21章,主要内容包括Win32 API编程、3D游戏中的数学基础、各种3D渲染原理及其实现技术、DirectInput输入处理和DirectSound声效处理等。另外,对四元数的数学构造、骨骼动画的原理和实现,以及四叉树细节层级地形等其他同类书中很少提及的内容,本书都给出了十分详细的阐述和分析。 配套光盘中提供了书中实例的完整工程文件和全部源代码,以方便读者编译、调试,巩固所学知识。 本书面向于游戏开发人员,同时也可作为高等院校相关专业和培训机构的游戏课程用书。 (2007-09-22, Visual C++, 50834KB, 下载445次)

http://www.pudn.com/Download/item/id/336801.html

[DirextX编程] Visual_C++_DirectX9_3D_GameDevelop2

DirectX9 3D游戏开发导引第二部分(由于整本书200多M太大了,分成五部分上传) 本书全面地介绍了使用Visual C++/DircctX9开发3D游戏的基本方法和步骤。全书共分为21章,主要内容包括Win32 API编程、3D游戏中的数学基础、各种3D渲染原理及其实现技术、DirectInput输入处理和DirectSound声效处理等。另外,对四元数的数学构造、骨骼动画的原理和实现,以及四叉树细节层级地形等其他同类书中很少提及的内容,本书都给出了十分详细的阐述和分析。 配套光盘中提供了书中实例的完整工程文件和全部源代码,以方便读者编译、调试,巩固所学知识。 本书面向于游戏开发人员,同时也可作为高等院校相关专业和培训机构的游戏课程用书。 (2007-09-22, Visual C++, 47218KB, 下载469次)

http://www.pudn.com/Download/item/id/336793.html

[DirextX编程] DirectShowBOOK18

本书以DirectX SDK 9.0版为蓝本,内容几乎涵盖了在Windows平台上使用DirectShow进行C++编程的方方面面。全书共分4个部分。第1部分详细介绍了DirectShow的基础知识。第2部分重点讨论了Filter的开发,以及DirectShow应用程序的开发,包括目前非常流行的音视频采集、数码摄像机的支持、非线性编辑等应用。第3部分深入分析了DirectShow SDK提供的部分典型源代码。第4部分结合作者个人的一些开发实践,通过案例和开放源代码分析,进一步介绍DirectShow的实务应用
this book DirectX SDK version 9.0, modeled almost covers the Windows platform for execution of all aspects of C programming. The book is divided into four parts. Part 1 introduced DirectShow basic knowledge. Part 2 focused on the development of Filter, and DirectShow application development, including the current popular collection of audio and video, digital cameras, nonlinear editing applications. Part 3-depth analysis of the DirectShow SDK typical part of the source code. Part 4 of the author some personal development practice through case and open-source analysis, and further on the practical application of DirectShow (2005-11-30, Visual C++, 51KB, 下载23次)

http://www.pudn.com/Download/item/id/128651.html

[DirextX编程] DirectShowBOOK09

本书以DirectX SDK 9.0版为蓝本,内容几乎涵盖了在Windows平台上使用DirectShow进行C++编程的方方面面。全书共分4个部分。第1部分详细介绍了DirectShow的基础知识。第2部分重点讨论了Filter的开发,以及DirectShow应用程序的开发,包括目前非常流行的音视频采集、数码摄像机的支持、非线性编辑等应用。第3部分深入分析了DirectShow SDK提供的部分典型源代码。第4部分结合作者个人的一些开发实践,通过案例和开放源代码分析,进一步介绍DirectShow的实务应用
this book DirectX SDK version 9.0, modeled almost covers the Windows platform for execution of all aspects of C programming. The book is divided into four parts. Part 1 introduced DirectShow basic knowledge. Part 2 focused on the development of Filter, and DirectShow application development, including the current popular collection of audio and video, digital cameras, nonlinear editing applications. Part 3-depth analysis of the DirectShow SDK typical part of the source code. Part 4 of the author some personal development practice through case and open-source analysis, and further on the practical application of DirectShow (2005-11-30, Visual C++, 14KB, 下载16次)

http://www.pudn.com/Download/item/id/128650.html

[DirextX编程] DirectShowBOOK05

本书以DirectX SDK 9.0版为蓝本,内容几乎涵盖了在Windows平台上使用DirectShow进行C++编程的方方面面。全书共分4个部分。第1部分详细介绍了DirectShow的基础知识。第2部分重点讨论了Filter的开发,以及DirectShow应用程序的开发,包括目前非常流行的音视频采集、数码摄像机的支持、非线性编辑等应用。第3部分深入分析了DirectShow SDK提供的部分典型源代码。第4部分结合作者个人的一些开发实践,通过案例和开放源代码分析,进一步介绍DirectShow的实务应用
this book DirectX SDK version 9.0, modeled almost covers the Windows platform for execution of all aspects of C programming. The book is divided into four parts. Part 1 introduced DirectShow basic knowledge. Part 2 focused on the development of Filter, and DirectShow application development, including the current popular collection of audio and video, digital cameras, nonlinear editing applications. Part 3-depth analysis of the DirectShow SDK typical part of the source code. Part 4 of the author some personal development practice through case and open-source analysis, and further on the practical application of DirectShow (2005-11-30, Visual C++, 26KB, 下载91次)

http://www.pudn.com/Download/item/id/128648.html

[DirextX编程] DirectShowBOOK04

本书以DirectX SDK 9.0版为蓝本,内容几乎涵盖了在Windows平台上使用DirectShow进行C++编程的方方面面。全书共分4个部分。第1部分详细介绍了DirectShow的基础知识。第2部分重点讨论了Filter的开发,以及DirectShow应用程序的开发,包括目前非常流行的音视频采集、数码摄像机的支持、非线性编辑等应用。第3部分深入分析了DirectShow SDK提供的部分典型源代码。第4部分结合作者个人的一些开发实践,通过案例和开放源代码分析,进一步介绍DirectShow的实务应用。 04
this book DirectX SDK version 9.0, modeled almost covers the Windows platform for execution of all aspects of C programming. The book is divided into four parts. Part 1 introduced DirectShow basic knowledge. Part 2 focused on the development of Filter, and DirectShow application development, including the current popular collection of audio and video, digital cameras, nonlinear editing applications. Part 3-depth analysis of the DirectShow SDK typical part of the source code. Part 4 of the author some personal development practice through case and open-source analysis, and further on the practical application of DirectShow. 04 (2005-11-15, Visual C++, 11798KB, 下载220次)

http://www.pudn.com/Download/item/id/124499.html